My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Bats Archers Goblin Hut Graveyard
Zap
Bats Archers Goblin Hut Graveyard
Barbarian Barrel
Ice Spirit Archers Knight Goblin Hut Graveyard
The Log
Ice Spirit Archers Goblin Hut Graveyard
Earthquake
Archers Goblin Hut Graveyard
Arrows
Ice Spirit Bats Archers Goblin Hut Graveyard
Royal Delivery
Ice Spirit Bats Archers Knight Goblin Hut Graveyard
Fireball
Archers Goblin Hut
Poison
Bats Archers Goblin Hut Graveyard
Lightning
Knight Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Archers Knight Freeze Goblin Hut Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Archers

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Bats Archers Goblin Hut Graveyard
Bats
Knight Ice Spirit Zap Graveyard
Zap
Ice Spirit Graveyard Bats Archers Knight Goblin Hut Freeze
Archers
Knight Ice Spirit Zap Goblin Hut Graveyard
Knight
Ice Spirit Bats Archers Graveyard Zap Goblin Hut
Goblin Hut
Ice Spirit Zap Archers Knight Graveyard
Freeze
Graveyard Zap
Graveyard
Zap Knight Freeze Ice Spirit Bats Archers Goblin Hut

Defense Synergies 3 11

Ice Spirit
Zap Bats Archers Knight Goblin Hut
Bats
Knight Ice Spirit Zap Freeze
Zap
Ice Spirit Bats Archers Knight Goblin Hut
Archers
Knight Ice Spirit Zap Goblin Hut
Knight
Bats Archers Ice Spirit Zap Goblin Hut
Goblin Hut
Ice Spirit Zap Archers Knight
Freeze
Bats
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Hut
Ice Spirit Bats Zap Knight Goblin Hut
Goblin Hut Bats Archers Knight Freeze
Goblin Hut Bats Knight
Freeze Bats Zap Archers
Bats Ice Spirit Zap Archers Goblin Hut Freeze
Zap
Goblin Hut
Knight Ice Spirit Archers
Bats Archers Zap Knight Goblin Hut Freeze
Bats Zap Archers Goblin Hut
Goblin Hut Ice Spirit Bats Zap Knight Freeze
Ice Spirit Bats Zap Goblin Hut Freeze
Knight Goblin Hut
Ice Spirit Zap Goblin Hut Freeze
Bats Knight Goblin Hut
Ice Spirit Bats Zap Archers Knight Goblin Hut
Zap Freeze Ice Spirit Bats Archers Knight Goblin Hut
Goblin Hut
Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Goblin Hut
Zap Archers Knight
Ice Spirit Bats Zap Knight Goblin Hut
Bats Zap Knight
Knight Goblin Hut
Ice Spirit Bats Zap Archers Goblin Hut Freeze
Bats Archers Knight Goblin Hut
Knight
Zap Freeze Ice Spirit Bats Knight Goblin Hut
Goblin Hut
Bats Knight Goblin Hut
Zap
Knight
Archers
Goblin Hut Ice Spirit Bats Zap Archers Knight Freeze
Bats Zap Archers Goblin Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Goblin Hut
Knight Freeze
Zap
Ice Spirit Bats Zap Freeze
Archers
Ice Spirit Zap Freeze
Zap
Bats
Zap Knight
Zap Archers
Knight Goblin Hut
Freeze
Zap Goblin Hut
Zap Goblin Hut
Goblin Hut
Freeze
Bats
Zap Archers
Zap
Zap
Zap Freeze Ice Spirit
Zap
Zap
Zap
Bats Zap Archers
Zap Ice Spirit Bats Goblin Hut Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Bats Archers Goblin Hut Freeze
Zap Archers
Freeze
Knight
Zap
Zap
Zap Ice Spirit Bats Freeze
Bats Zap
Zap Freeze

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