My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Bats Archers Graveyard
Zap
Bats Archers Mortar Graveyard
Barbarian Barrel
Ice Spirit Archers Knight Mortar Graveyard
The Log
Ice Spirit Archers Graveyard
Earthquake
Archers Mortar Graveyard
Arrows
Ice Spirit Bats Archers Graveyard
Royal Delivery
Ice Spirit Bats Archers Knight Graveyard
Fireball
Archers Mortar
Poison
Bats Archers Mortar Graveyard
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Archers Arrows Knight Mortar Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Archers Arrows

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bats Archers Mortar Graveyard
Bats
Knight Ice Spirit Mortar Graveyard
Archers
Knight Ice Spirit Arrows Mortar Graveyard
Arrows
Graveyard Archers Knight Mortar Freeze
Knight
Ice Spirit Bats Archers Mortar Graveyard Arrows
Mortar
Knight Ice Spirit Bats Archers Arrows
Freeze
Graveyard Arrows
Graveyard
Arrows Knight Freeze Ice Spirit Bats Archers

Defense Synergies 2 10

Ice Spirit
Bats Archers Knight Mortar
Bats
Knight Ice Spirit Mortar Freeze
Archers
Knight Ice Spirit Mortar
Arrows
Knight Mortar
Knight
Bats Archers Ice Spirit Arrows Mortar
Mortar
Ice Spirit Bats Archers Arrows Knight
Freeze
Bats
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Ice Spirit Bats Knight Mortar
Mortar Bats Archers Knight Freeze
Bats Knight Mortar
Arrows
Arrows Freeze Bats Archers
Bats Ice Spirit Archers Arrows Mortar Freeze
Arrows
Mortar
Knight Ice Spirit Archers
Bats Archers Arrows Knight Freeze
Arrows Bats Archers
Mortar Ice Spirit Bats Knight Freeze
Ice Spirit Bats Arrows Mortar Freeze
Knight Mortar
Ice Spirit Mortar Freeze
Bats Arrows Knight Mortar
Ice Spirit Arrows Mortar Bats Archers Knight
Arrows Mortar Freeze Ice Spirit Bats Archers Knight
Mortar
Bats Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Mortar
Ice Spirit Bats Knight
Bats Knight
Knight
Arrows Ice Spirit Bats Archers Freeze
Bats Archers Knight
Knight
Freeze Ice Spirit Bats Knight Mortar
Bats Knight
Arrows
Knight
Archers
Ice Spirit Bats Archers Knight Mortar Freeze
Bats Arrows Archers Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Freeze
Arrows Mortar
Arrows
Arrows Knight Freeze
Arrows Mortar
Arrows Ice Spirit Bats Freeze
Archers Arrows Mortar
Arrows Ice Spirit Freeze
Arrows Mortar
Bats
Arrows Knight Mortar
Archers Arrows
Knight Mortar
Arrows Mortar Freeze
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Freeze
Bats
Archers Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar
Arrows Freeze Ice Spirit Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Archers Arrows
Ice Spirit Bats Freeze
Arrows Mortar
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Bats Archers Freeze
Archers Arrows
Freeze
Arrows
Knight
Arrows Mortar
Arrows
Ice Spirit Bats Freeze
Bats
Mortar Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: