My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Barbarians Musketeer Valkyrie
The Log
Archers Barbarians Musketeer Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Musketeer Valkyrie Hog Rider
Fireball
Archers Barbarians Musketeer Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Knight Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Fireball Musketeer Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Knight Fireball

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Hog Rider
Knight
Archers Musketeer Hog Rider Fireball
Barbarians
Hog Rider
Fireball
Hog Rider Knight
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Archers Musketeer Hog Rider
Hog Rider
Knight Fireball Musketeer Valkyrie Rage Archers Barbarians
Rage
Hog Rider

Defense Synergies 4 3

Archers
Knight Valkyrie
Knight
Archers Musketeer Fireball
Barbarians
Fireball
Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Fireball
Valkyrie
Archers Musketeer Fireball
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Valkyrie
Barbarians Knight Musketeer Valkyrie
Barbarians Archers Knight Musketeer Valkyrie
Barbarians Knight Musketeer Valkyrie
Barbarians Fireball Valkyrie
Fireball Archers Musketeer Valkyrie
Musketeer Archers Fireball
Barbarians Fireball Musketeer Valkyrie
Barbarians Musketeer
Knight Archers Barbarians Musketeer Valkyrie
Archers Barbarians Valkyrie Knight Fireball Musketeer
Musketeer Archers Fireball
Barbarians Knight Fireball Musketeer Valkyrie
Fireball Valkyrie Barbarians
Barbarians Knight
Barbarians Fireball
Barbarians Knight Fireball Musketeer Valkyrie
Fireball Archers Knight Barbarians Musketeer Valkyrie
Valkyrie Archers Knight Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Archers Knight Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Archers Fireball
Fireball Archers Knight Musketeer Valkyrie
Barbarians Knight Musketeer Valkyrie
Valkyrie Knight Barbarians Fireball Musketeer
Barbarians Knight Musketeer Valkyrie
Fireball Archers Musketeer
Archers Knight Barbarians Fireball Musketeer Valkyrie
Knight Barbarians Valkyrie
Knight Barbarians Fireball Valkyrie
Barbarians Musketeer
Knight Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Barbarians Knight Fireball Valkyrie
Archers Barbarians Fireball Musketeer Valkyrie
Barbarians Archers Knight Fireball Musketeer Valkyrie
Valkyrie Archers Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Knight Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Musketeer
Archers Musketeer
Fireball
Fireball
Fireball Musketeer
Knight Fireball Musketeer Valkyrie
Fireball Archers Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Archers Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Archers Barbarians Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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