My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Miner
Zap
Archers
Barbarian Barrel
Archers Knight Barbarians
The Log
Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Miner
Fireball
Archers Barbarians
Poison
Archers Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Knight Miner Fireball Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Miner
Knight
Archers Fireball The Log Miner
Barbarians
Fireball
Mirror Knight Freeze The Log Miner
Mirror
Fireball The Log Miner Freeze
Freeze
Fireball Mirror
The Log
Mirror Knight Fireball Miner
Miner
Mirror Archers Knight Fireball The Log

Defense Synergies 3 7

Archers
Knight The Log
Knight
Archers Fireball The Log
Barbarians
Fireball
Mirror The Log Knight Freeze Miner
Mirror
Fireball The Log
Freeze
Fireball
The Log
Fireball Archers Knight Mirror Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Barbarians Knight The Log
Barbarians Archers Knight Freeze
Barbarians Knight
Barbarians Fireball The Log
Fireball Freeze The Log Archers
Archers Fireball Freeze
Barbarians Fireball The Log
Barbarians
Knight Archers Barbarians Miner
Archers Barbarians Knight Fireball Freeze The Log
Archers Fireball
Barbarians Knight Fireball Freeze The Log
Fireball Barbarians Freeze The Log
Barbarians Knight
Barbarians Fireball Freeze The Log
Barbarians Knight Fireball
Fireball Archers Knight Barbarians The Log
Freeze The Log Archers Knight Barbarians Fireball
Barbarians
Archers Knight Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Fireball
Fireball Archers Knight The Log Miner
Barbarians Knight The Log
Knight Barbarians Fireball The Log
Barbarians Knight
Fireball Archers Freeze
Archers Knight Barbarians Fireball
Knight Barbarians
Freeze Knight Barbarians Fireball The Log
Barbarians
Knight Barbarians
Barbarians Fireball The Log
Barbarians Knight Fireball
Archers Barbarians Fireball
Barbarians Archers Knight Fireball Freeze The Log
Archers Barbarians Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Barbarians Fireball Freeze The Log
Fireball The Log
Fireball Freeze
Archers The Log
Fireball The Log Freeze
Fireball The Log Miner
Fireball
Miner Knight Fireball The Log
Fireball Archers
Knight Fireball The Log Miner
Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Archers Fireball The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Freeze The Log Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Archers Fireball
Fireball Freeze
Fireball
Fireball The Log Miner
Fireball Freeze
Fireball The Log
Archers Barbarians Fireball Freeze
Fireball Archers
Freeze
The Log Fireball
Fireball Miner Knight
The Log Fireball
Fireball
Fireball Freeze The Log
Fireball
Fireball Freeze The Log Miner

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