My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Giant
Giant Snowball
Archers Minion Horde
Zap
Archers Minion Horde Royal Giant
Barbarian Barrel
Ice Spirit Archers Knight Valkyrie
The Log
Ice Spirit Archers Royal Giant
Earthquake
Archers
Arrows
Ice Spirit Archers Minion Horde
Royal Delivery
Ice Spirit Archers Knight Minion Horde Valkyrie
Fireball
Archers Minion Horde
Poison
Archers Minion Horde
Lightning
Knight Valkyrie
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Arrows Knight Valkyrie Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Arrows

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Valkyrie Archers Minion Horde Royal Giant
Zap
Ice Spirit Arrows Archers Knight Minion Horde Royal Giant Valkyrie
Archers
Knight Valkyrie Ice Spirit Zap Arrows Royal Giant
Arrows
Zap Royal Giant Archers Knight
Knight
Ice Spirit Archers Zap Arrows Minion Horde
Minion Horde
Ice Spirit Zap Knight Royal Giant
Royal Giant
Ice Spirit Arrows Ice Spirit Zap Archers Minion Horde
Valkyrie
Ice Spirit Archers Zap

Defense Synergies 3 12

Ice Spirit
Zap Archers Knight Minion Horde Valkyrie
Zap
Ice Spirit Archers Arrows Knight Minion Horde Valkyrie
Archers
Knight Valkyrie Ice Spirit Zap
Arrows
Zap Knight Valkyrie
Knight
Archers Ice Spirit Zap Arrows Minion Horde
Minion Horde
Ice Spirit Zap Knight
Royal Giant
Valkyrie
Archers Ice Spirit Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Valkyrie
Minion Horde Ice Spirit Zap Knight Valkyrie
Minion Horde Archers Knight Valkyrie
Minion Horde Knight Valkyrie
Arrows Valkyrie
Arrows Zap Archers Valkyrie
Minion Horde Ice Spirit Zap Archers Arrows
Zap Arrows Valkyrie
Minion Horde
Knight Ice Spirit Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Zap Arrows Knight
Arrows Minion Horde Zap Archers
Minion Horde Ice Spirit Zap Knight Valkyrie
Valkyrie Ice Spirit Zap Arrows Minion Horde
Knight Minion Horde
Minion Horde Ice Spirit Zap
Minion Horde Arrows Knight Valkyrie
Ice Spirit Arrows Zap Archers Knight Minion Horde Valkyrie
Zap Arrows Valkyrie Ice Spirit Archers Knight
Valkyrie Archers Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers
Zap Archers Arrows Knight Valkyrie
Ice Spirit Zap Knight Minion Horde Valkyrie
Valkyrie Zap Knight Minion Horde
Knight Minion Horde Valkyrie
Arrows Ice Spirit Zap Archers Minion Horde
Archers Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Zap Minion Horde Ice Spirit Knight Valkyrie
Minion Horde
Knight Minion Horde Valkyrie
Zap Arrows Valkyrie
Knight Minion Horde Valkyrie
Archers Minion Horde Valkyrie
Ice Spirit Zap Archers Knight Minion Horde Valkyrie
Arrows Valkyrie Zap Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie
Arrows Zap
Arrows Minion Horde
Arrows Knight Valkyrie
Zap Arrows Minion Horde Valkyrie
Arrows Ice Spirit Zap Minion Horde
Archers Arrows Minion Horde
Arrows Ice Spirit Zap
Arrows Zap
Minion Horde
Zap Arrows Knight Minion Horde Valkyrie
Zap Archers Arrows
Knight
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Archers Arrows
Zap Arrows Valkyrie
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Ice Spirit Valkyrie
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Ice Spirit Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Ice Spirit Archers
Zap Archers Arrows
Arrows
Knight Minion Horde Valkyrie
Arrows Zap
Zap Arrows
Minion Horde
Zap Ice Spirit Minion Horde
Zap
Zap

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