My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Giant Skeleton P.E.K.K.A Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Inferno Tower Wizard Giant Skeleton Electro Wizard
The Log
Archers Giant Skeleton
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Wizard Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Archers Inferno Tower Wizard Electro Wizard
Poison
Archers Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Giant Skeleton P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Poison Electro Wizard Inferno Tower Wizard Giant Skeleton P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Archers Poison Electro Wizard Inferno Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton P.E.K.K.A Golem
Inferno Tower
Wizard
Giant Skeleton P.E.K.K.A Golem
Poison
P.E.K.K.A Golem Giant Skeleton
Giant Skeleton
Archers Wizard Poison Electro Wizard
P.E.K.K.A
Poison Electro Wizard Archers Wizard
Golem
Poison Archers Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Giant Skeleton Golem

Defense Synergies 1 11

Archers
Inferno Tower Giant Skeleton P.E.K.K.A Electro Wizard
Inferno Tower
Electro Wizard Archers Poison
Wizard
Giant Skeleton P.E.K.K.A Electro Wizard
Poison
Inferno Tower Electro Wizard
Giant Skeleton
Archers Wizard Electro Wizard
P.E.K.K.A
Archers Wizard Electro Wizard
Golem
Electro Wizard
Inferno Tower Archers Wizard Poison Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Archers Giant Skeleton Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Poison Giant Skeleton P.E.K.K.A
Archers Electro Wizard
Inferno Tower Electro Wizard Archers Wizard Poison
Inferno Tower Poison Giant Skeleton P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A
Archers Inferno Tower Giant Skeleton Electro Wizard
Archers Poison Electro Wizard Wizard Giant Skeleton
Inferno Tower Archers Wizard Poison Electro Wizard
Inferno Tower P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Wizard Poison P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Wizard Inferno Tower Poison P.E.K.K.A Electro Wizard
Archers Wizard Electro Wizard
Wizard Poison Archers Giant Skeleton Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Wizard Archers Poison Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Giant Skeleton P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Wizard
Giant Skeleton P.E.K.K.A Inferno Tower Electro Wizard
Giant Skeleton P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton P.E.K.K.A
Wizard Poison Archers Electro Wizard
P.E.K.K.A Archers Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Electro Wizard Inferno Tower Poison
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Giant Skeleton
P.E.K.K.A Poison Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Inferno Tower Wizard
Wizard Archers
Inferno Tower Electro Wizard Archers Poison Giant Skeleton P.E.K.K.A
Poison Archers Inferno Tower Wizard Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Electro Wizard
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison
Wizard Poison
Archers Wizard Poison
Poison Wizard
Poison Wizard
Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Archers Wizard
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Poison
Archers Wizard Poison Electro Wizard
Wizard Poison
Poison Giant Skeleton
Wizard Poison
Poison
Poison Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison
Poison Archers Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
P.E.K.K.A Giant Skeleton
Wizard Poison
Electro Wizard Archers
Poison Archers Wizard Electro Wizard
Poison Wizard Electro Wizard
Wizard Poison
Poison Giant Skeleton
P.E.K.K.A
Poison Giant Skeleton Electro Wizard
Poison Electro Wizard
Poison Giant Skeleton Electro Wizard

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