My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Inferno Tower Graveyard
Barbarian Barrel
Ice Spirit Archers Knight Inferno Tower Graveyard
The Log
Ice Spirit Archers Graveyard
Earthquake
Archers Inferno Tower Graveyard
Arrows
Ice Spirit Archers Graveyard
Royal Delivery
Ice Spirit Archers Knight Graveyard
Fireball
Archers Inferno Tower
Poison
Archers Inferno Tower Graveyard
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Arrows Knight Freeze Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Archers Graveyard
Zap
Ice Spirit Arrows Graveyard Archers Knight Freeze
Archers
Knight Ice Spirit Zap Arrows Graveyard
Arrows
Zap Graveyard Archers Knight Freeze
Knight
Ice Spirit Archers Graveyard Zap Arrows
Inferno Tower
Freeze
Graveyard Zap Arrows
Graveyard
Zap Arrows Knight Freeze Ice Spirit Archers

Defense Synergies 4 9

Ice Spirit
Zap Inferno Tower Archers Knight
Zap
Ice Spirit Archers Arrows Knight Inferno Tower
Archers
Knight Ice Spirit Zap Inferno Tower
Arrows
Zap Knight Inferno Tower
Knight
Archers Inferno Tower Ice Spirit Zap Arrows
Inferno Tower
Ice Spirit Knight Zap Archers Arrows
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Inferno Tower Ice Spirit Zap Knight
Inferno Tower Archers Knight Freeze
Inferno Tower Knight
Arrows
Arrows Freeze Zap Archers
Inferno Tower Ice Spirit Zap Archers Arrows Freeze
Zap Arrows Inferno Tower
Inferno Tower
Knight Ice Spirit Archers Inferno Tower
Archers Zap Arrows Knight Freeze
Arrows Inferno Tower Zap Archers
Inferno Tower Ice Spirit Zap Knight Freeze
Ice Spirit Zap Arrows Freeze
Inferno Tower Knight
Inferno Tower Ice Spirit Zap Freeze
Arrows Knight Inferno Tower
Ice Spirit Arrows Zap Archers Knight
Zap Arrows Freeze Ice Spirit Archers Knight
Inferno Tower
Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Inferno Tower
Zap Archers Arrows Knight
Ice Spirit Zap Knight Inferno Tower
Zap Knight Inferno Tower
Inferno Tower Knight
Arrows Ice Spirit Zap Archers Freeze
Archers Knight Inferno Tower
Inferno Tower Knight
Zap Freeze Ice Spirit Knight Inferno Tower
Inferno Tower
Knight Inferno Tower
Zap Arrows
Knight Inferno Tower
Archers
Inferno Tower Ice Spirit Zap Archers Knight Freeze
Arrows Zap Archers Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Zap
Arrows
Arrows Knight Freeze
Zap Arrows
Arrows Ice Spirit Zap Freeze
Archers Arrows
Arrows Ice Spirit Zap Freeze
Arrows Zap
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Freeze Ice Spirit
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap Ice Spirit Freeze
Zap Arrows
Zap Ice Spirit Arrows Freeze
Arrows
Zap Ice Spirit Archers Freeze
Zap Archers Arrows
Freeze
Arrows
Knight
Arrows Zap
Zap Arrows
Zap Ice Spirit Freeze
Zap
Zap Freeze

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