My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar
Barbarian Barrel
Archers Mortar Tesla
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Mortar Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A
Fireball
Archers Mortar Tesla
Poison
Bats Archers Mortar
Lightning
Mortar Tesla Ice Golem Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Mortar Tesla Mini P.E.K.K.A Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Archers Mortar

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mortar Mini P.E.K.K.A
Archers
Ice Golem Mortar Mini P.E.K.K.A
Mortar
Bats Archers Ice Golem Rocket
Tesla
Ice Golem
Bats Archers Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Ice Golem
Rocket
Mortar
Poison

Defense Synergies 2 14

Bats
Mortar Tesla Ice Golem Mini P.E.K.K.A
Archers
Ice Golem Mortar Tesla Mini P.E.K.K.A
Mortar
Bats Archers Tesla Ice Golem Poison
Tesla
Ice Golem Bats Archers Mortar Mini P.E.K.K.A Poison
Ice Golem
Archers Tesla Bats Mortar Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Bats Archers Tesla Ice Golem
Rocket
Poison
Mortar Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Tesla Ice Golem
Mini P.E.K.K.A Bats Mortar Tesla
Mortar Tesla Mini P.E.K.K.A Rocket Bats Archers
Tesla Mini P.E.K.K.A Bats Mortar
Mini P.E.K.K.A Rocket Poison
Bats Archers Tesla
Bats Tesla Rocket Archers Mortar Poison
Rocket Tesla Ice Golem Poison
Tesla Mini P.E.K.K.A Mortar
Archers Tesla Ice Golem Mini P.E.K.K.A
Bats Archers Poison Tesla Ice Golem
Tesla Bats Archers Poison
Mortar Tesla Mini P.E.K.K.A Bats Rocket
Rocket Bats Mortar Tesla Mini P.E.K.K.A Poison
Mini P.E.K.K.A Mortar Tesla
Rocket Mortar Tesla Mini P.E.K.K.A
Tesla Bats Mortar Mini P.E.K.K.A Poison
Mortar Tesla Bats Archers
Mortar Poison Bats Archers Tesla Ice Golem
Mini P.E.K.K.A Mortar Tesla
Bats Archers Tesla Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Ice Golem
Poison Archers Mortar Tesla Ice Golem Mini P.E.K.K.A Rocket
Bats Ice Golem Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Bats Tesla Ice Golem
Tesla Mini P.E.K.K.A
Rocket Poison Bats Archers Tesla Ice Golem
Mini P.E.K.K.A Rocket Bats Archers Tesla Ice Golem
Mini P.E.K.K.A Tesla
Rocket Bats Mortar Ice Golem Mini P.E.K.K.A Poison
Tesla
Bats Tesla Mini P.E.K.K.A
Rocket Poison
Mini P.E.K.K.A Rocket Tesla Ice Golem
Archers Tesla
Tesla Bats Archers Mortar Ice Golem Mini P.E.K.K.A Rocket Poison
Bats Poison Archers Tesla Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Ice Golem Rocket
Mortar Poison
Rocket Poison
Ice Golem Rocket Poison
Rocket Poison Mortar
Poison Bats Ice Golem Rocket
Archers Mortar Poison
Poison Ice Golem
Poison Mortar
Rocket Bats Mini P.E.K.K.A Poison
Rocket Poison Mortar
Poison Archers Rocket
Rocket Poison Mortar Ice Golem
Mortar Rocket Poison
Mortar Ice Golem Poison
Rocket Mortar Poison
Mortar Rocket Poison
Mortar Rocket Poison
Bats Mini P.E.K.K.A Rocket
Rocket Archers Mortar Mini P.E.K.K.A Poison
Rocket Mortar Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Mortar Poison
Ice Golem Poison Mortar
Mortar Poison
Mortar Poison
Rocket Poison Mortar
Poison Bats Archers Ice Golem
Rocket Bats Poison
Mini P.E.K.K.A
Poison Mortar Rocket
Rocket Poison
Rocket Poison
Bats Archers Rocket
Rocket Poison Archers
Poison Mini P.E.K.K.A Rocket
Mortar Ice Golem Poison
Rocket Poison
Bats Rocket Poison
Bats Rocket Poison
Poison Mortar Rocket

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