My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Valkyrie Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Furnace Guards
Zap
Archers Furnace Guards
Barbarian Barrel
Archers Valkyrie Furnace Guards Electro Wizard
The Log
Archers Hog Rider Furnace Guards
Earthquake
Archers Hog Rider Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Valkyrie Hog Rider Guards Electro Wizard
Fireball
Archers Hog Rider Furnace Electro Wizard
Poison
Archers Furnace Guards Electro Wizard
Lightning
Ice Golem Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Guards Fireball Valkyrie Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Archers Guards Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Valkyrie Hog Rider
Ice Golem
Archers Hog Rider Furnace Electro Wizard
Fireball
Hog Rider Electro Wizard
Valkyrie
Archers Hog Rider Furnace Electro Wizard
Hog Rider
Ice Golem Fireball Valkyrie Archers Furnace Guards Electro Wizard
Furnace
Ice Golem Valkyrie Hog Rider
Guards
Hog Rider
Electro Wizard
Ice Golem Fireball Valkyrie Hog Rider

Defense Synergies 2 14

Archers
Ice Golem Valkyrie Furnace Guards Electro Wizard
Ice Golem
Archers Fireball Furnace Guards Electro Wizard
Fireball
Ice Golem Valkyrie Electro Wizard
Valkyrie
Archers Fireball Furnace Electro Wizard
Hog Rider
Furnace
Archers Ice Golem Valkyrie Guards Electro Wizard
Guards
Archers Ice Golem Furnace Electro Wizard
Electro Wizard
Archers Ice Golem Fireball Valkyrie Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Valkyrie Electro Wizard
Valkyrie Furnace Electro Wizard
Furnace Archers Valkyrie Electro Wizard
Valkyrie Furnace Guards Electro Wizard
Fireball Valkyrie
Fireball Archers Valkyrie Furnace Guards Electro Wizard
Furnace Electro Wizard Archers Fireball
Ice Golem Fireball Valkyrie Electro Wizard
Furnace
Guards Archers Ice Golem Valkyrie Electro Wizard
Archers Valkyrie Guards Electro Wizard Ice Golem Fireball Furnace
Archers Fireball Furnace Electro Wizard
Furnace Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Furnace Guards Electro Wizard
Furnace Electro Wizard
Fireball Furnace Electro Wizard
Fireball Valkyrie Furnace Electro Wizard
Fireball Archers Valkyrie Furnace Guards Electro Wizard
Valkyrie Furnace Archers Ice Golem Fireball Guards Electro Wizard
Electro Wizard
Valkyrie Archers Fireball Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Ice Golem Fireball Furnace Electro Wizard
Fireball Electro Wizard Archers Ice Golem Valkyrie
Guards Ice Golem Valkyrie Furnace Electro Wizard
Valkyrie Guards Ice Golem Fireball Electro Wizard
Valkyrie Guards
Fireball Furnace Archers Ice Golem Electro Wizard
Guards Archers Ice Golem Fireball Valkyrie Furnace Electro Wizard
Valkyrie
Electro Wizard Ice Golem Fireball Valkyrie
Guards
Valkyrie Guards
Fireball Valkyrie Guards Electro Wizard
Ice Golem Fireball Valkyrie Guards
Archers Fireball Valkyrie Furnace
Guards Electro Wizard Archers Ice Golem Fireball Valkyrie Furnace
Valkyrie Archers Ice Golem Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie Guards
Fireball Electro Wizard
Fireball
Ice Golem Fireball Valkyrie Guards
Fireball Valkyrie Furnace
Fireball Ice Golem Furnace
Archers Furnace
Fireball Ice Golem
Fireball
Fireball Guards Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Ice Golem Fireball
Fireball
Ice Golem Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Archers Fireball Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Ice Golem Fireball Valkyrie Furnace
Fireball Electro Wizard
Fireball
Fireball
Archers Ice Golem Fireball Furnace Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Guards
Fireball Archers Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Ice Golem Fireball
Fireball
Fireball Guards Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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