My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Skeleton Army Clone Giant Skeleton
Giant Snowball
Archers Minion Horde Skeleton Army Clone Witch Princess
Zap
Archers Minion Horde Skeleton Army Clone Witch Princess
Barbarian Barrel
Archers Valkyrie Skeleton Army Clone Witch Giant Skeleton Princess
The Log
Archers Skeleton Army Clone Witch Giant Skeleton Princess
Earthquake
Archers Skeleton Army Clone Witch
Arrows
Archers Minion Horde Skeleton Army Clone Witch Princess
Royal Delivery
Archers Minion Horde Valkyrie Skeleton Army Clone Witch Giant Skeleton Princess
Fireball
Archers Minion Horde Skeleton Army Clone Witch Princess
Poison
Archers Minion Horde Skeleton Army Clone Witch Princess
Lightning
Valkyrie Witch
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Clone Princess Valkyrie Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Skeleton Army Clone Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Skeleton
Minion Horde
Clone Giant Skeleton
Valkyrie
Archers Witch Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minion Horde Witch
Witch
Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Archers Minion Horde Valkyrie Witch Princess
Princess
Giant Skeleton

Defense Synergies 1 9

Archers
Valkyrie Skeleton Army Witch Giant Skeleton
Minion Horde
Valkyrie
Archers Witch Princess
Skeleton Army
Archers Giant Skeleton Princess
Clone
Witch
Archers Valkyrie Giant Skeleton
Giant Skeleton
Archers Skeleton Army Witch Princess
Princess
Valkyrie Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Skeleton Army Valkyrie Witch
Minion Horde Skeleton Army Witch Archers Valkyrie Giant Skeleton
Minion Horde Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Giant Skeleton Princess
Skeleton Army Archers Valkyrie
Minion Horde Archers Witch Princess
Valkyrie Giant Skeleton
Minion Horde Witch Skeleton Army Princess
Skeleton Army Archers Minion Horde Valkyrie Giant Skeleton
Archers Minion Horde Valkyrie Skeleton Army Witch Giant Skeleton Princess
Minion Horde Archers Witch Princess
Minion Horde Skeleton Army Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Minion Horde Witch Princess
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Valkyrie Skeleton Army Witch
Archers Minion Horde Valkyrie Skeleton Army Witch
Valkyrie Witch Archers Giant Skeleton Princess
Valkyrie Skeleton Army Archers Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Witch Giant Skeleton
Archers Valkyrie
Skeleton Army Giant Skeleton Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Valkyrie Skeleton Army Witch
Archers Minion Horde Witch Princess
Skeleton Army Archers Minion Horde Valkyrie Witch Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Valkyrie Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Witch
Archers Minion Horde Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Archers Minion Horde Valkyrie Giant Skeleton
Valkyrie Archers Minion Horde Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Valkyrie Giant Skeleton
Princess
Minion Horde Giant Skeleton
Valkyrie Giant Skeleton
Minion Horde Valkyrie
Minion Horde Witch Princess
Archers Minion Horde Witch Princess
Princess
Minion Horde
Minion Horde Valkyrie Princess
Archers Princess
Princess
Minion Horde Princess
Princess
Minion Horde Witch Princess
Minion Horde Princess
Minion Horde
Archers Princess
Valkyrie Witch Princess
Minion Horde Giant Skeleton
Princess
Minion Horde
Valkyrie Witch Princess
Minion Horde Witch
Witch Princess
Witch Princess
Archers Minion Horde Witch Princess
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde Giant Skeleton
Princess
Minion Horde Archers Skeleton Army Witch Princess
Archers Witch Princess
Minion Horde Valkyrie Princess
Princess
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton Princess
Witch Princess
Witch Giant Skeleton Princess

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