My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Tombstone Hog Rider
Zap
Archers Minions Tombstone
Barbarian Barrel
Archers Tombstone
The Log
Archers Tombstone Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Archers Minions Tombstone
Royal Delivery
Archers Minions Hog Rider P.E.K.K.A
Fireball
Archers Minions Tombstone Hog Rider
Poison
Archers Minions Tombstone
Lightning
Ice Golem Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Minions Tombstone Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Minions Ice Golem The Log
Archers
Ice Golem Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Zap Ice Golem P.E.K.K.A
Ice Golem
Archers Hog Rider Zap Minions
Tombstone
Hog Rider
Zap Minions Ice Golem The Log Archers
P.E.K.K.A
Zap Archers Minions The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 3 14

Zap
Archers Minions Ice Golem Tombstone P.E.K.K.A The Log
Archers
Ice Golem Zap Minions Tombstone P.E.K.K.A The Log
Minions
Ice Golem Zap Archers Tombstone P.E.K.K.A The Log
Ice Golem
Archers Minions Zap The Log
Tombstone
Zap Archers Minions
Hog Rider
P.E.K.K.A
The Log Zap Archers Minions
The Log
P.E.K.K.A Zap Archers Minions Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Tombstone The Log
P.E.K.K.A Zap Minions Tombstone The Log
P.E.K.K.A Archers Minions Tombstone
P.E.K.K.A Minions Tombstone
Tombstone P.E.K.K.A The Log
The Log Zap Archers Minions
Minions Zap Archers Tombstone
Zap Ice Golem P.E.K.K.A The Log
P.E.K.K.A Minions Tombstone
Archers Ice Golem
Archers Minions Zap Ice Golem Tombstone The Log
Minions Zap Archers
Tombstone P.E.K.K.A Zap Minions The Log
Zap Minions Tombstone P.E.K.K.A The Log
P.E.K.K.A Tombstone
Zap P.E.K.K.A The Log
Minions Tombstone P.E.K.K.A
Tombstone Zap Archers Minions The Log
Zap The Log Archers Minions Ice Golem Tombstone
P.E.K.K.A
Archers Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem Tombstone P.E.K.K.A
Zap Archers Ice Golem The Log
Tombstone P.E.K.K.A Zap Minions Ice Golem The Log
P.E.K.K.A Zap Ice Golem The Log
P.E.K.K.A Tombstone
Zap Archers Minions Ice Golem
P.E.K.K.A Archers Minions Ice Golem Tombstone
P.E.K.K.A
Zap P.E.K.K.A Minions Ice Golem Tombstone The Log
P.E.K.K.A Tombstone
P.E.K.K.A Minions Tombstone
P.E.K.K.A Zap The Log
P.E.K.K.A Ice Golem Tombstone
Archers
Tombstone Zap Archers Minions Ice Golem P.E.K.K.A The Log
Minions Zap Archers Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
The Log
Ice Golem The Log
Zap The Log
Zap Minions Ice Golem
Archers The Log
The Log Zap Ice Golem
The Log Zap
Minions
Zap The Log
Zap Archers
Ice Golem The Log
Minions
Zap Ice Golem The Log
Zap The Log
The Log
Minions
Zap Archers The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap Ice Golem The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers Ice Golem
Zap Minions
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Archers Minions Tombstone
Zap Archers
The Log
The Log Zap Ice Golem
Zap
P.E.K.K.A
Zap Minions The Log
Zap
Zap The Log

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