My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Hog Rider
Giant Snowball
Archers Goblin Gang Minion Horde Hog Rider
Zap
Archers Goblin Gang Mortar Minion Horde
Barbarian Barrel
Archers Knight Goblin Gang Mortar
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Knight Goblin Gang Minion Horde Hog Rider
Fireball
Archers Goblin Gang Mortar Minion Horde Hog Rider
Poison
Archers Goblin Gang Mortar Minion Horde
Lightning
Knight Mortar
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Goblin Gang Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Mortar Minion Horde The Log
Archers
Knight Zap Mortar Hog Rider
Knight
Archers Goblin Gang Mortar Hog Rider Zap Minion Horde The Log
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Zap Archers Goblin Gang Hog Rider The Log
Minion Horde
Zap Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang The Log Archers Mortar Minion Horde
The Log
Hog Rider Zap Knight Mortar

Defense Synergies 2 16

Zap
Archers Knight Goblin Gang Mortar Minion Horde The Log
Archers
Knight Zap Goblin Gang Mortar The Log
Knight
Archers Goblin Gang Zap Mortar Minion Horde The Log
Goblin Gang
Knight Zap Archers Mortar The Log
Mortar
Zap Archers Knight Goblin Gang The Log
Minion Horde
Zap Knight The Log
Hog Rider
The Log
Zap Archers Knight Goblin Gang Mortar Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Minion Horde The Log
Minion Horde Zap Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Minion Horde Archers Knight
Minion Horde Knight Goblin Gang Mortar
The Log
Goblin Gang The Log Zap Archers
Minion Horde Zap Archers Goblin Gang Mortar
Zap The Log
Minion Horde Goblin Gang Mortar
Knight Goblin Gang Archers Minion Horde
Archers Goblin Gang Minion Horde Zap Knight The Log
Minion Horde Zap Archers Goblin Gang
Mortar Minion Horde Zap Knight Goblin Gang The Log
Zap Goblin Gang Mortar Minion Horde The Log
Knight Goblin Gang Mortar Minion Horde
Minion Horde Zap Goblin Gang Mortar The Log
Minion Horde Knight Goblin Gang Mortar
Mortar Zap Archers Knight Goblin Gang Minion Horde The Log
Zap Mortar The Log Archers Knight
Mortar
Goblin Gang Archers Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers
Zap Archers Knight Goblin Gang Mortar The Log
Goblin Gang Zap Knight Minion Horde The Log
Goblin Gang Zap Knight Minion Horde The Log
Knight Goblin Gang Minion Horde
Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Knight Minion Horde
Knight Minion Horde
Zap Minion Horde Knight Mortar The Log
Goblin Gang Minion Horde
Knight Minion Horde
Zap The Log
Knight Goblin Gang Minion Horde
Archers Minion Horde
Goblin Gang Zap Archers Knight Mortar Minion Horde The Log
Zap Archers Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Minion Horde The Log
Mortar Zap The Log
Minion Horde The Log
Knight The Log
Zap Mortar Minion Horde The Log
Zap Minion Horde
Archers Mortar Minion Horde The Log
The Log Zap
The Log Zap Mortar
Goblin Gang Minion Horde
Zap Knight Mortar Minion Horde The Log
Zap Archers
Knight Mortar The Log
Mortar Minion Horde
Zap Mortar The Log
Zap Mortar Minion Horde The Log
Mortar Minion Horde The Log
Mortar
Minion Horde
Zap Archers Mortar The Log
Zap Mortar The Log
Minion Horde The Log
The Log
Zap Mortar Minion Horde The Log
Zap The Log Mortar
Minion Horde
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Zap Archers Minion Horde
Zap Minion Horde
Minion Horde
Zap Mortar Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Archers Goblin Gang
Zap Archers
The Log
Knight Goblin Gang Minion Horde
The Log Zap Mortar
Zap
Minion Horde
Zap Goblin Gang Minion Horde The Log
Zap
Zap Mortar The Log

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