My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Goblins Archers Goblin Gang Hog Rider
Zap
Goblins Archers Goblin Gang
Barbarian Barrel
Goblins Archers Knight Goblin Gang Tesla
The Log
Goblins Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Tesla Hog Rider
Arrows
Goblins Archers Goblin Gang
Royal Delivery
Goblins Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Tesla Hog Rider
Poison
Archers Goblin Gang
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Goblin Gang Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Knight Goblins Arrows Hog Rider
Arrows
Fireball Hog Rider Archers Knight
Knight
Archers Goblin Gang Hog Rider Arrows Fireball
Goblin Gang
Knight Hog Rider
Tesla
Fireball
Arrows Hog Rider Knight
Hog Rider
Goblins Arrows Knight Goblin Gang Fireball Archers

Defense Synergies 4 10

Goblins
Archers Knight Tesla
Archers
Knight Goblins Goblin Gang Tesla
Arrows
Knight Tesla Fireball
Knight
Archers Goblin Gang Tesla Goblins Arrows Fireball
Goblin Gang
Knight Tesla Archers
Tesla
Knight Goblin Gang Goblins Archers Arrows Fireball
Fireball
Arrows Knight Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Goblins Knight Goblin Gang Tesla
Goblin Gang Tesla Goblins Archers Knight
Tesla Goblins Knight Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Goblins Archers Tesla
Tesla Archers Arrows Goblin Gang Fireball
Arrows Tesla Fireball
Tesla Goblins Goblin Gang
Knight Goblin Gang Goblins Archers Tesla
Goblins Archers Goblin Gang Arrows Knight Tesla Fireball
Arrows Tesla Archers Goblin Gang Fireball
Tesla Knight Goblin Gang Fireball
Fireball Goblins Arrows Goblin Gang Tesla
Knight Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Goblins Arrows Knight Goblin Gang Fireball
Arrows Tesla Fireball Goblins Archers Knight Goblin Gang
Arrows Archers Knight Tesla Fireball
Tesla
Goblin Gang Goblins Archers Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Archers Tesla Fireball
Fireball Archers Arrows Knight Goblin Gang Tesla
Goblin Gang Goblins Knight
Goblin Gang Knight Tesla Fireball
Knight Goblin Gang Tesla
Arrows Fireball Archers Goblin Gang Tesla
Goblin Gang Goblins Archers Knight Tesla Fireball
Knight Tesla
Goblins Knight Fireball
Goblin Gang Tesla
Knight Tesla
Arrows Fireball
Knight Goblin Gang Tesla Fireball
Archers Tesla Fireball
Goblin Gang Tesla Goblins Archers Knight Fireball
Arrows Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblins Goblin Gang Fireball
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Goblin Gang
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball

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