My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Giant
Giant Snowball
Fire Spirit Archers Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Archers Minion Horde
Barbarian Barrel
Fire Spirit Archers Barbarians
The Log
Fire Spirit Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider Elixir Collector
Arrows
Fire Spirit Archers Minion Horde
Royal Delivery
Fire Spirit Archers Barbarians Minion Horde Hog Rider
Fireball
Archers Barbarians Minion Horde Hog Rider Elixir Collector
Poison
Archers Barbarians Minion Horde Elixir Collector
Lightning
Elixir Collector
Rocket
Barbarians Minion Horde Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Hog Rider Barbarians Minion Horde Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Arrows Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant
Archers
Arrows Hog Rider Giant
Arrows
Hog Rider Giant Archers
Barbarians
Hog Rider
Minion Horde
Hog Rider Giant
Hog Rider
Fire Spirit Arrows Archers Barbarians Minion Horde Giant
Giant
Arrows Fire Spirit Archers Minion Horde Hog Rider
Elixir Collector

Defense Synergies 0 2

Fire Spirit
Archers
Arrows
Barbarians
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Hog Rider
Giant
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Fire Spirit Archers
Barbarians Minion Horde
Arrows Barbarians
Arrows Fire Spirit Archers
Minion Horde Fire Spirit Archers Arrows
Arrows Barbarians
Barbarians Minion Horde
Fire Spirit Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Arrows
Arrows Minion Horde Archers
Barbarians Minion Horde Fire Spirit
Fire Spirit Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Arrows
Fire Spirit Arrows Archers Barbarians Minion Horde
Arrows Fire Spirit Archers Barbarians
Barbarians
Fire Spirit Archers Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Arrows
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Fire Spirit Arrows Archers Minion Horde
Archers Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians
Barbarians Minion Horde
Archers Barbarians Minion Horde
Barbarians Archers Minion Horde
Arrows Archers Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Minion Horde
Fire Spirit Archers Arrows Minion Horde
Arrows Fire Spirit
Arrows
Fire Spirit Minion Horde
Arrows Minion Horde
Fire Spirit Archers Arrows
Fire Spirit
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Archers Arrows
Fire Spirit Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Fire Spirit
Minion Horde
Arrows
Arrows
Arrows
Fire Spirit Archers Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit Archers Barbarians
Fire Spirit Archers Arrows
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minion Horde

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