My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Tombstone Musketeer Hog Rider Baby Dragon
Zap
Goblins Archers Tombstone
Barbarian Barrel
Goblins Archers Knight Tombstone Musketeer
The Log
Goblins Archers Tombstone Musketeer Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Goblins Archers Tombstone
Royal Delivery
Goblins Archers Knight Musketeer Hog Rider Baby Dragon
Fireball
Archers Tombstone Musketeer Hog Rider Baby Dragon
Poison
Archers Tombstone Musketeer
Lightning
Knight Tombstone Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Tombstone Musketeer Hog Rider Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Tombstone

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Baby Dragon
Archers
Knight Goblins Hog Rider Baby Dragon
Knight
Archers Musketeer Hog Rider Baby Dragon
Tombstone
Musketeer
Knight Hog Rider Baby Dragon
Hog Rider
Goblins Knight Musketeer Archers Rocket Baby Dragon
Rocket
Hog Rider
Baby Dragon
Knight Goblins Archers Musketeer Hog Rider

Defense Synergies 3 10

Goblins
Archers Knight Tombstone Musketeer
Archers
Knight Goblins Tombstone Baby Dragon
Knight
Archers Musketeer Goblins Baby Dragon
Tombstone
Musketeer Goblins Archers Rocket Baby Dragon
Musketeer
Knight Tombstone Goblins Baby Dragon
Hog Rider
Rocket
Tombstone
Baby Dragon
Archers Knight Tombstone Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tombstone Musketeer Baby Dragon
Goblins Knight Tombstone Musketeer
Rocket Goblins Archers Knight Tombstone Musketeer
Goblins Knight Tombstone Musketeer
Tombstone Rocket
Goblins Archers Musketeer Baby Dragon
Musketeer Rocket Archers Tombstone Baby Dragon
Rocket Musketeer Baby Dragon
Goblins Tombstone Musketeer
Knight Goblins Archers Musketeer
Goblins Archers Knight Tombstone Musketeer Baby Dragon
Musketeer Archers Baby Dragon
Tombstone Knight Musketeer Rocket
Rocket Goblins Tombstone Baby Dragon
Knight Tombstone
Rocket
Goblins Knight Tombstone Musketeer
Tombstone Goblins Archers Knight Musketeer Baby Dragon
Baby Dragon Archers Knight Tombstone Musketeer
Musketeer
Goblins Archers Knight Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Tombstone
Archers Knight Musketeer Rocket Baby Dragon
Tombstone Goblins Knight Musketeer Rocket
Rocket Knight Musketeer
Knight Tombstone Musketeer
Rocket Archers Musketeer Baby Dragon
Rocket Goblins Archers Knight Tombstone Musketeer
Knight
Rocket Goblins Knight Tombstone Baby Dragon
Tombstone Musketeer
Knight Tombstone Musketeer
Rocket
Rocket Knight Tombstone
Archers Musketeer Baby Dragon
Tombstone Goblins Archers Knight Musketeer Rocket Baby Dragon
Archers Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Baby Dragon
Knight Musketeer Rocket
Rocket Baby Dragon
Musketeer Rocket Baby Dragon
Archers Musketeer Baby Dragon
Baby Dragon
Rocket Goblins Musketeer
Rocket Knight Musketeer
Archers Musketeer Rocket Baby Dragon
Rocket Knight Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Rocket
Rocket
Rocket Archers Musketeer Baby Dragon
Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Rocket
Rocket Musketeer
Rocket Musketeer Baby Dragon
Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Archers Tombstone Musketeer Rocket
Rocket Archers Musketeer Baby Dragon
Knight Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket
Musketeer
Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon

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