My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Furnace Baby Dragon
Zap
Archers Furnace
Barbarian Barrel
Archers Furnace Electro Wizard
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Hog Rider Baby Dragon Electro Wizard
Fireball
Archers Hog Rider Furnace Baby Dragon Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Hog Rider Furnace Baby Dragon Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Hog Rider Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon Mega Knight
Hog Rider
Lightning The Log Archers Furnace Baby Dragon Electro Wizard Mega Knight
Furnace
Hog Rider Baby Dragon
Baby Dragon
Archers Hog Rider Furnace Lightning Electro Wizard Mega Knight
Lightning
Hog Rider Baby Dragon
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Baby Dragon Mega Knight
Mega Knight
Archers Hog Rider Baby Dragon The Log Electro Wizard

Defense Synergies 0 13

Archers
Furnace Baby Dragon The Log Electro Wizard Mega Knight
Hog Rider
Furnace
Archers Baby Dragon Electro Wizard
Baby Dragon
Archers Furnace The Log Mega Knight
Lightning
The Log
The Log
Archers Baby Dragon Lightning Electro Wizard Mega Knight
Electro Wizard
Archers Furnace The Log Mega Knight
Mega Knight
Archers Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log Electro Wizard
Furnace The Log Electro Wizard Mega Knight
Furnace Mega Knight Archers Lightning Electro Wizard
Furnace Electro Wizard Mega Knight
Lightning The Log Mega Knight
The Log Archers Furnace Baby Dragon Electro Wizard Mega Knight
Furnace Lightning Electro Wizard Archers Baby Dragon
Lightning Baby Dragon The Log Electro Wizard Mega Knight
Furnace
Archers Electro Wizard Mega Knight
Archers Electro Wizard Furnace Baby Dragon The Log Mega Knight
Archers Furnace Baby Dragon Electro Wizard
Furnace Mega Knight Lightning The Log Electro Wizard
Mega Knight Furnace Baby Dragon The Log Electro Wizard
Furnace Electro Wizard Mega Knight
Furnace Lightning The Log Electro Wizard Mega Knight
Mega Knight Furnace Electro Wizard
Mega Knight Archers Furnace Baby Dragon The Log Electro Wizard
Furnace Baby Dragon The Log Archers Electro Wizard Mega Knight
Electro Wizard
Mega Knight Archers Furnace Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Furnace Electro Wizard
Electro Wizard Archers Baby Dragon Lightning The Log Mega Knight
Mega Knight Furnace Lightning The Log Electro Wizard
Lightning Mega Knight The Log Electro Wizard
Mega Knight
Furnace Archers Baby Dragon Electro Wizard
Archers Furnace Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Baby Dragon The Log
Mega Knight
Lightning Mega Knight The Log Electro Wizard
Lightning Mega Knight
Archers Furnace Baby Dragon Mega Knight
Electro Wizard Archers Furnace Baby Dragon Lightning The Log
Mega Knight Archers Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning The Log
Furnace Baby Dragon The Log Mega Knight
Furnace Baby Dragon
Archers Furnace Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Electro Wizard
Lightning The Log Electro Wizard
Lightning Archers Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Furnace Baby Dragon The Log
Lightning Furnace Baby Dragon The Log
Lightning Furnace Baby Dragon The Log Mega Knight
Lightning
Lightning
Lightning Archers Baby Dragon The Log Electro Wizard Mega Knight
Lightning Baby Dragon The Log Mega Knight
Lightning Baby Dragon The Log Mega Knight
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Furnace Baby Dragon Mega Knight
The Log Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log Mega Knight
Lightning Baby Dragon The Log
Lightning Archers Furnace Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning The Log
Lightning Electro Wizard Archers
Lightning Archers Baby Dragon Electro Wizard
The Log
Lightning Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon Lightning
Lightning
Mega Knight
Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Electro Wizard Mega Knight

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