My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Flying Machine Hog Rider Skeleton Army Baby Dragon
Zap
Archers Flying Machine Skeleton Army
Barbarian Barrel
Archers Wizard Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Flying Machine Skeleton Army
Royal Delivery
Archers Flying Machine Hog Rider Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Archers Flying Machine Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Archers Flying Machine Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Flying Machine Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Flying Machine

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon P.E.K.K.A
Flying Machine
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
The Log Archers Flying Machine Wizard Baby Dragon
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
Baby Dragon
Archers Flying Machine Hog Rider P.E.K.K.A
P.E.K.K.A
Archers Flying Machine Wizard Baby Dragon The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 1 14

Archers
Skeleton Army Baby Dragon P.E.K.K.A The Log
Flying Machine
Skeleton Army Baby Dragon P.E.K.K.A The Log
Hog Rider
Wizard
Skeleton Army P.E.K.K.A The Log
Skeleton Army
Archers Flying Machine Wizard The Log
Baby Dragon
Archers Flying Machine P.E.K.K.A The Log
P.E.K.K.A
The Log Archers Flying Machine Wizard Baby Dragon
The Log
P.E.K.K.A Archers Flying Machine Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Baby Dragon The Log
Skeleton Army P.E.K.K.A Flying Machine The Log
Skeleton Army P.E.K.K.A Archers
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Archers Flying Machine Baby Dragon
Archers Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Archers
Archers Skeleton Army Flying Machine Wizard Baby Dragon The Log
Archers Flying Machine Wizard Baby Dragon
Skeleton Army P.E.K.K.A Flying Machine Wizard The Log
Wizard Skeleton Army Baby Dragon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Wizard Skeleton Army P.E.K.K.A
Archers Flying Machine Wizard Skeleton Army Baby Dragon The Log
Wizard Baby Dragon The Log Archers Flying Machine
P.E.K.K.A
Wizard Skeleton Army Archers Flying Machine Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers P.E.K.K.A
Archers Flying Machine Wizard Baby Dragon The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Wizard Archers Flying Machine Baby Dragon
Skeleton Army P.E.K.K.A Archers Flying Machine
P.E.K.K.A Skeleton Army
P.E.K.K.A Flying Machine Skeleton Army Baby Dragon The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Flying Machine
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Wizard
Wizard Archers Flying Machine Skeleton Army Baby Dragon
Skeleton Army Archers Flying Machine Baby Dragon P.E.K.K.A The Log
Archers Flying Machine Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Flying Machine The Log
Wizard Baby Dragon The Log
Wizard Flying Machine Baby Dragon
Archers Flying Machine Wizard Baby Dragon The Log
The Log Flying Machine Wizard Baby Dragon
The Log Flying Machine Wizard
Flying Machine Wizard The Log
Archers Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Wizard Baby Dragon The Log
Flying Machine Wizard Baby Dragon The Log
Archers Flying Machine Wizard Baby Dragon The Log
Flying Machine Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Flying Machine Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon The Log
Baby Dragon The Log
Archers Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Archers Flying Machine Skeleton Army
Archers Flying Machine Wizard Baby Dragon
The Log
Flying Machine Wizard Baby Dragon
The Log Flying Machine Wizard Baby Dragon
Flying Machine P.E.K.K.A
Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon The Log

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