My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Barbarians Hog Rider
Zap
Bats Archers
Barbarian Barrel
Ice Spirit Archers Barbarians
The Log
Ice Spirit Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Barbarians Hog Rider
Fireball
Archers Barbarians Hog Rider
Poison
Bats Archers Barbarians
Lightning
Ice Golem
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Ice Golem Archers Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Ice Golem

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Archers Barbarians
Bats
Ice Golem Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Bats Archers Ice Golem Freeze
Archers
Ice Golem Ice Spirit Zap Hog Rider
Barbarians
Ice Spirit Hog Rider
Ice Golem
Bats Archers Hog Rider Zap
Hog Rider
Ice Spirit Bats Zap Ice Golem Freeze Archers Barbarians
Freeze
Hog Rider Zap

Defense Synergies 2 10

Ice Spirit
Zap Bats Archers Barbarians Ice Golem
Bats
Ice Spirit Zap Ice Golem Freeze
Zap
Ice Spirit Bats Archers Barbarians Ice Golem
Archers
Ice Golem Ice Spirit Zap
Barbarians
Ice Spirit Zap
Ice Golem
Archers Ice Spirit Bats Zap
Hog Rider
Freeze
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Barbarians Ice Spirit Bats Zap
Barbarians Bats Archers Freeze
Barbarians Bats
Barbarians
Freeze Bats Zap Archers
Bats Ice Spirit Zap Archers Freeze
Zap Barbarians Ice Golem
Barbarians
Ice Spirit Archers Barbarians Ice Golem
Bats Archers Barbarians Zap Ice Golem Freeze
Bats Zap Archers
Barbarians Ice Spirit Bats Zap Freeze
Ice Spirit Bats Zap Barbarians Freeze
Barbarians
Barbarians Ice Spirit Zap Freeze
Barbarians Bats
Ice Spirit Bats Zap Archers Barbarians
Zap Freeze Ice Spirit Bats Archers Barbarians Ice Golem
Barbarians
Bats Archers Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Ice Golem
Zap Archers Ice Golem
Barbarians Ice Spirit Bats Zap Ice Golem
Bats Zap Barbarians Ice Golem
Barbarians
Ice Spirit Bats Zap Archers Ice Golem Freeze
Bats Archers Barbarians Ice Golem
Barbarians
Zap Freeze Ice Spirit Bats Barbarians Ice Golem
Barbarians
Bats Barbarians
Zap Barbarians
Barbarians Ice Golem
Archers Barbarians
Barbarians Ice Spirit Bats Zap Archers Ice Golem Freeze
Bats Zap Archers Barbarians Ice Golem Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap
Barbarians Ice Golem Freeze
Zap
Ice Spirit Bats Zap Ice Golem Freeze
Archers
Ice Spirit Zap Ice Golem Freeze
Zap
Bats
Zap
Zap Archers
Ice Golem
Freeze
Zap Ice Golem
Zap
Freeze
Bats
Zap Archers
Zap
Zap Barbarians
Zap Ice Golem Freeze Ice Spirit
Zap
Zap
Zap
Bats Zap Archers Ice Golem
Zap Ice Spirit Bats Freeze
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Bats Archers Barbarians Freeze
Zap Archers
Freeze
Zap Ice Golem
Zap
Zap Ice Spirit Bats Freeze
Bats Zap
Zap Freeze

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