My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Royal Giant Goblin Cage Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Archers Guards Baby Dragon
Zap
Archers Royal Giant Guards
Barbarian Barrel
Archers Knight Rascals Goblin Cage Guards
The Log
Archers Rascals Royal Giant Goblin Cage Guards
Earthquake
Archers Goblin Cage Guards
Arrows
Archers Rascals Guards
Royal Delivery
Archers Knight Rascals Goblin Cage Guards Baby Dragon
Fireball
Archers Rascals Goblin Cage Baby Dragon
Poison
Archers Rascals Goblin Cage Guards
Lightning
Knight Goblin Cage Baby Dragon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Guards Goblin Cage Baby Dragon Rascals Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Guards Goblin Cage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Goblin Cage Baby Dragon
Knight
Archers Baby Dragon
Rascals
Baby Dragon
Royal Giant
Archers Rocket Guards Baby Dragon
Goblin Cage
Archers Baby Dragon
Rocket
Royal Giant
Guards
Royal Giant
Baby Dragon
Knight Archers Rascals Royal Giant Goblin Cage

Defense Synergies 1 10

Archers
Knight Rascals Goblin Cage Guards Baby Dragon
Knight
Archers Goblin Cage Baby Dragon
Rascals
Archers Baby Dragon
Royal Giant
Goblin Cage
Archers Knight Guards Baby Dragon
Rocket
Guards
Archers Goblin Cage Baby Dragon
Baby Dragon
Archers Knight Rascals Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Goblin Cage Baby Dragon
Knight Rascals Goblin Cage
Goblin Cage Rocket Archers Knight Rascals
Goblin Cage Knight Rascals Guards
Goblin Cage Rocket
Archers Rascals Guards Baby Dragon
Rocket Archers Rascals Goblin Cage Baby Dragon
Rocket Rascals Goblin Cage Baby Dragon
Rascals Goblin Cage
Knight Guards Archers Rascals
Archers Guards Knight Rascals Baby Dragon
Archers Rascals Baby Dragon
Goblin Cage Knight Rascals Rocket Guards
Rocket Rascals Goblin Cage Guards Baby Dragon
Knight Rascals Goblin Cage
Rocket Rascals Goblin Cage
Knight Rascals Goblin Cage
Goblin Cage Archers Knight Rascals Guards Baby Dragon
Goblin Cage Baby Dragon Archers Knight Rascals Guards
Goblin Cage
Rascals Archers Knight Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Guards Archers Goblin Cage
Archers Knight Rocket Baby Dragon
Guards Knight Rascals Goblin Cage Rocket
Rocket Guards Knight Rascals Goblin Cage
Knight Rascals Goblin Cage Guards
Rocket Archers Rascals Baby Dragon
Rascals Rocket Guards Archers Knight Goblin Cage
Knight Rascals Goblin Cage
Goblin Cage Rocket Knight Baby Dragon
Goblin Cage Guards
Knight Rascals Goblin Cage Guards
Rocket Goblin Cage Guards
Rascals Rocket Knight Goblin Cage Guards
Archers Rascals Goblin Cage Baby Dragon
Rascals Guards Archers Knight Goblin Cage Rocket Baby Dragon
Archers Rascals Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Rocket Guards Baby Dragon
Baby Dragon
Rocket Baby Dragon
Knight Rascals Rocket Guards
Rocket Baby Dragon
Rocket Baby Dragon
Archers Baby Dragon
Baby Dragon
Rocket Guards
Rocket Knight
Archers Rocket Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Archers Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Archers Baby Dragon
Rocket Guards
Rocket
Rocket
Rocket
Archers Rocket Guards
Rocket Archers Baby Dragon
Knight Rascals Rocket Baby Dragon
Baby Dragon
Rocket
Rascals Rocket Guards Baby Dragon
Rocket
Rocket Baby Dragon

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