My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Flying Machine Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Flying Machine Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Flying Machine Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Miner Bandit Phoenix
Giant Snowball
Archers Flying Machine Guards Miner
Zap
Archers Flying Machine Guards Bandit
Barbarian Barrel
Archers Rascals Guards Bandit
The Log
Archers Rascals Guards Bandit
Earthquake
Archers Guards
Arrows
Archers Rascals Flying Machine Guards
Royal Delivery
Archers Rascals Flying Machine Guards Miner Bandit
Fireball
Archers Rascals Flying Machine Bandit
Poison
Archers Rascals Flying Machine Guards Phoenix
Lightning
Bandit Phoenix
Rocket
Rascals Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Miner Bandit Flying Machine Phoenix Rascals Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Guards Miner Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Miner Bandit
Rascals
Flying Machine Miner Bandit
Flying Machine
Rascals
Guards
Miner Bandit
Lightning
Miner
Guards Archers Rascals Bandit
Bandit
Archers Rascals Guards Miner
Phoenix

Defense Synergies 0 5

Archers
Rascals Guards Bandit
Rascals
Archers
Flying Machine
Guards Bandit
Guards
Archers Flying Machine
Lightning
Miner
Bandit
Archers Flying Machine
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine
Rascals Flying Machine Bandit Phoenix
Archers Rascals Lightning Bandit
Rascals Guards Bandit Phoenix
Lightning
Archers Rascals Flying Machine Guards Bandit
Lightning Archers Rascals Flying Machine Phoenix
Lightning Rascals Flying Machine Bandit Phoenix
Rascals Phoenix
Guards Archers Rascals Miner Bandit Phoenix
Archers Guards Rascals Flying Machine Bandit
Archers Rascals Flying Machine Phoenix
Rascals Flying Machine Guards Lightning Bandit
Rascals Guards
Rascals Bandit Phoenix
Rascals Lightning Bandit
Rascals
Archers Rascals Flying Machine Guards Bandit
Archers Rascals Flying Machine Guards Bandit
Phoenix
Rascals Archers Flying Machine Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Archers Bandit
Bandit Archers Flying Machine Lightning Miner Phoenix
Guards Bandit Rascals Lightning
Guards Lightning Rascals Bandit Phoenix
Rascals Guards Bandit Phoenix
Archers Rascals Flying Machine
Rascals Guards Archers Flying Machine Lightning Bandit Phoenix
Rascals Phoenix
Lightning Flying Machine Bandit Phoenix
Guards Phoenix
Rascals Flying Machine Guards Phoenix
Lightning Guards Phoenix
Rascals Lightning Guards Bandit
Archers Rascals Flying Machine
Rascals Guards Phoenix Archers Flying Machine Lightning
Archers Rascals Flying Machine Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Flying Machine Guards Bandit
Flying Machine Miner Bandit
Lightning Flying Machine Miner Bandit
Lightning Rascals Flying Machine Guards
Flying Machine
Archers Flying Machine
Flying Machine Lightning
Miner Flying Machine Lightning Bandit
Lightning Guards
Lightning Miner Flying Machine Bandit
Lightning Archers Flying Machine
Flying Machine Lightning Miner Bandit
Lightning Flying Machine Bandit
Lightning Flying Machine
Lightning Flying Machine Bandit
Lightning Flying Machine Bandit
Lightning
Lightning
Lightning Archers Flying Machine Bandit
Lightning Flying Machine Miner
Lightning
Lightning
Lightning
Lightning Flying Machine
Miner Flying Machine Lightning Bandit
Lightning Flying Machine Miner Bandit
Lightning Miner Bandit
Lightning Archers Flying Machine
Lightning Flying Machine Guards
Lightning
Lightning Miner Bandit
Lightning
Lightning
Lightning Archers Flying Machine Guards Bandit
Lightning Archers Flying Machine
Lightning Miner Rascals Flying Machine
Flying Machine Lightning
Lightning
Flying Machine
Rascals Flying Machine Guards Lightning
Flying Machine Lightning
Lightning Flying Machine Miner Bandit

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