My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Goblins Bats Archers Graveyard
Zap
Goblins Bats Archers Graveyard
Barbarian Barrel
Goblins Archers Tesla Valkyrie Graveyard
The Log
Goblins Archers Graveyard
Earthquake
Archers Tesla Graveyard
Arrows
Goblins Bats Archers Graveyard
Royal Delivery
Goblins Bats Archers Valkyrie Bowler Graveyard
Fireball
Archers Tesla Bowler
Poison
Bats Archers Graveyard
Lightning
Tesla Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Arrows Tesla Valkyrie Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Bats
Valkyrie Bowler Graveyard
Archers
Valkyrie Goblins Arrows Bowler Graveyard
Arrows
Graveyard Archers Bowler
Tesla
Valkyrie
Bats Archers Graveyard Goblins
Bowler
Graveyard Bats Archers Arrows
Graveyard
Arrows Valkyrie Bowler Bats Archers

Defense Synergies 1 13

Goblins
Archers Tesla
Bats
Tesla Valkyrie Bowler
Archers
Valkyrie Goblins Tesla Bowler
Arrows
Tesla Valkyrie Bowler
Tesla
Goblins Bats Archers Arrows Valkyrie Bowler
Valkyrie
Archers Bats Arrows Tesla Bowler
Bowler
Bats Archers Arrows Tesla Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie
Goblins Bats Tesla Valkyrie
Tesla Bowler Goblins Bats Archers Valkyrie
Tesla Goblins Bats Valkyrie Bowler
Arrows Valkyrie Bowler
Arrows Bowler Goblins Bats Archers Tesla Valkyrie
Bats Tesla Archers Arrows
Bowler Arrows Tesla Valkyrie
Tesla Goblins
Goblins Archers Tesla Valkyrie Bowler
Goblins Bats Archers Valkyrie Arrows Tesla Bowler
Arrows Tesla Bats Archers
Tesla Bowler Bats Valkyrie
Valkyrie Bowler Goblins Bats Arrows Tesla
Tesla
Tesla Bowler
Tesla Goblins Bats Arrows Valkyrie Bowler
Arrows Tesla Goblins Bats Archers Valkyrie Bowler
Arrows Valkyrie Bats Archers Tesla Bowler
Tesla
Valkyrie Bowler Goblins Bats Archers Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Archers Tesla Bowler
Archers Arrows Tesla Valkyrie Bowler
Goblins Bats Valkyrie Bowler
Valkyrie Bowler Bats Tesla
Tesla Valkyrie Bowler
Arrows Bats Archers Tesla
Goblins Bats Archers Tesla Valkyrie Bowler
Tesla Valkyrie
Goblins Bats Valkyrie
Tesla
Bats Tesla Valkyrie Bowler
Arrows Valkyrie Bowler
Bowler Tesla Valkyrie
Archers Tesla Valkyrie Bowler
Tesla Goblins Bats Archers Valkyrie Bowler
Bats Arrows Valkyrie Bowler Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Bowler
Arrows
Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Bats
Archers Arrows Bowler
Arrows Bowler
Arrows
Goblins Bats Bowler
Arrows Valkyrie Bowler
Archers Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Bats
Archers Arrows Bowler
Arrows Valkyrie Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Valkyrie Bowler
Arrows Bowler
Arrows Bowler
Arrows
Bats Archers Arrows
Bats
Bowler
Arrows
Arrows
Arrows Bowler
Bats Archers
Archers Arrows
Arrows
Valkyrie Bowler
Arrows Bowler
Arrows
Bats Bowler
Bats
Bowler

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