My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Furnace Goblin Hut
Zap
Archers Furnace Goblin Hut
Barbarian Barrel
Archers Elite Barbarians Furnace Goblin Hut Wizard
The Log
Archers Elite Barbarians Furnace Goblin Hut
Earthquake
Archers Furnace Goblin Hut
Arrows
Archers Furnace Goblin Hut
Royal Delivery
Archers Elite Barbarians Goblin Hut Wizard
Fireball
Archers Elite Barbarians Furnace Goblin Hut Wizard
Poison
Archers Furnace Goblin Hut Wizard
Lightning
Elite Barbarians Furnace Goblin Hut Wizard
Rocket
Elite Barbarians Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Arrows Furnace Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Goblin Hut
Arrows
Elite Barbarians Archers
Elite Barbarians
Arrows Rage Archers Furnace Wizard The Log
Furnace
Elite Barbarians Goblin Hut
Goblin Hut
Archers Furnace The Log
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard
The Log
Elite Barbarians Goblin Hut

Defense Synergies 0 10

Archers
Furnace Goblin Hut The Log
Arrows
Furnace Goblin Hut
Elite Barbarians
Wizard The Log
Furnace
Archers Arrows Goblin Hut
Goblin Hut
Archers Arrows Furnace Wizard
Wizard
Elite Barbarians Goblin Hut The Log
Rage
The Log
Archers Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard The Log
Elite Barbarians Furnace Goblin Hut The Log
Furnace Goblin Hut Archers Elite Barbarians
Elite Barbarians Goblin Hut Furnace
Arrows Elite Barbarians The Log
Arrows The Log Archers Furnace
Furnace Archers Arrows Goblin Hut Wizard
Arrows The Log
Elite Barbarians Furnace Goblin Hut
Elite Barbarians Archers
Archers Arrows Furnace Goblin Hut Wizard The Log
Arrows Archers Furnace Goblin Hut Wizard
Furnace Goblin Hut Elite Barbarians Wizard The Log
Wizard Arrows Furnace Goblin Hut The Log
Elite Barbarians Furnace Goblin Hut
Elite Barbarians Furnace Goblin Hut The Log
Wizard Arrows Elite Barbarians Furnace Goblin Hut
Arrows Archers Elite Barbarians Furnace Goblin Hut Wizard The Log
Arrows Furnace Wizard The Log Archers Goblin Hut
Elite Barbarians Goblin Hut
Wizard Archers Arrows Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Furnace Goblin Hut
Archers Arrows Elite Barbarians Wizard The Log
Elite Barbarians Furnace Goblin Hut The Log
Elite Barbarians The Log
Elite Barbarians Goblin Hut
Arrows Furnace Wizard Archers Goblin Hut
Archers Elite Barbarians Furnace Goblin Hut
Elite Barbarians
Elite Barbarians Goblin Hut The Log
Goblin Hut
Elite Barbarians Goblin Hut
Arrows Elite Barbarians The Log
Elite Barbarians Wizard
Wizard Archers Furnace
Elite Barbarians Goblin Hut Archers Furnace The Log
Arrows Archers Elite Barbarians Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Goblin Hut The Log
Arrows The Log
Wizard Arrows Furnace The Log
Arrows Wizard Furnace
Archers Arrows Furnace Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Elite Barbarians
Arrows Wizard The Log
Archers Arrows Wizard
Elite Barbarians Goblin Hut The Log
Arrows
Arrows Elite Barbarians Furnace Goblin Hut The Log
Arrows Furnace Goblin Hut Wizard The Log
Arrows Furnace Goblin Hut Wizard The Log
Arrows
Archers Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Furnace Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Elite Barbarians Archers Arrows Furnace Wizard
Goblin Hut Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Archers Goblin Hut
Archers Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
Elite Barbarians
Elite Barbarians The Log
The Log

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