My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Hogs
Giant Snowball
Bats Archers Barbarians Goblin Hut Royal Hogs Witch
Zap
Bats Archers Goblin Hut Royal Hogs Witch
Barbarian Barrel
Archers Barbarians Goblin Hut Royal Hogs Witch
The Log
Archers Barbarians Goblin Hut Royal Hogs Witch
Earthquake
Archers Barbarians Goblin Hut Royal Hogs Witch
Arrows
Bats Archers Goblin Hut Royal Hogs Witch
Royal Delivery
Bats Archers Barbarians Goblin Hut Royal Hogs Witch
Fireball
Archers Barbarians Goblin Hut Royal Hogs Witch
Poison
Bats Archers Barbarians Goblin Hut Royal Hogs Witch
Lightning
Goblin Hut Witch
Rocket
Barbarians Goblin Hut Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Fireball Barbarians Goblin Hut Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Hogs
Zap
Fireball Bats Archers Goblin Hut Royal Hogs Witch
Archers
Zap Goblin Hut Royal Hogs
Barbarians
Fireball
Zap Royal Hogs
Goblin Hut
Zap Archers Royal Hogs
Royal Hogs
Bats Zap Archers Fireball Goblin Hut
Witch
Zap

Defense Synergies 1 8

Bats
Zap
Zap
Fireball Bats Archers Barbarians Goblin Hut Witch
Archers
Zap Goblin Hut Witch
Barbarians
Zap
Fireball
Zap Goblin Hut
Goblin Hut
Zap Archers Fireball
Royal Hogs
Witch
Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut
Barbarians Bats Zap Goblin Hut Witch
Barbarians Goblin Hut Witch Bats Archers
Barbarians Goblin Hut Witch Bats
Barbarians Fireball
Fireball Bats Zap Archers
Bats Zap Archers Fireball Goblin Hut Witch
Zap Barbarians Fireball
Barbarians Witch Goblin Hut
Archers Barbarians
Bats Archers Barbarians Witch Zap Fireball Goblin Hut
Bats Zap Archers Fireball Goblin Hut Witch
Barbarians Goblin Hut Bats Zap Fireball Witch
Fireball Bats Zap Barbarians Goblin Hut Witch
Barbarians Goblin Hut
Barbarians Zap Fireball Goblin Hut
Barbarians Bats Fireball Goblin Hut Witch
Fireball Bats Zap Archers Barbarians Goblin Hut Witch
Zap Witch Bats Archers Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Bats Archers Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball Goblin Hut Witch
Fireball Zap Archers
Barbarians Bats Zap Goblin Hut Witch
Bats Zap Barbarians Fireball
Barbarians Goblin Hut Witch
Fireball Bats Zap Archers Goblin Hut Witch
Bats Archers Barbarians Fireball Goblin Hut Witch
Barbarians
Zap Bats Barbarians Fireball Goblin Hut Witch
Witch Barbarians Goblin Hut
Bats Barbarians Goblin Hut Witch
Zap Barbarians Fireball
Barbarians Fireball Witch
Archers Barbarians Fireball Witch
Barbarians Goblin Hut Witch Bats Zap Archers Fireball
Bats Zap Archers Barbarians Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Barbarians Fireball
Fireball Zap
Fireball Bats Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap Archers
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball
Bats
Zap Archers Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Bats Zap Archers Fireball Witch
Zap Bats Fireball Goblin Hut Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Barbarians Fireball Goblin Hut Witch
Fireball Zap Archers Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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