My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Bats Archers Goblin Gang Minion Horde
Zap
Bats Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Elixir Collector
Arrows
Bats Archers Goblin Gang Minion Horde
Royal Delivery
Bats Archers Goblin Gang Minion Horde Elite Barbarians
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians Elixir Collector
Poison
Bats Archers Goblin Gang Minion Horde Elixir Collector
Lightning
Elite Barbarians Elixir Collector
Rocket
Minion Horde Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Minion Horde Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Golem
Archers
Arrows Elite Barbarians Golem
Arrows
Elite Barbarians Golem Archers
Goblin Gang
Golem
Minion Horde
Golem
Elite Barbarians
Arrows Bats Archers
Elixir Collector
Golem
Arrows Bats Archers Goblin Gang Minion Horde

Defense Synergies 0 1

Bats
Archers
Goblin Gang
Arrows
Goblin Gang
Archers
Minion Horde
Elite Barbarians
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Elite Barbarians Bats Goblin Gang
Goblin Gang Minion Horde Bats Archers Elite Barbarians
Minion Horde Elite Barbarians Bats Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Bats Archers
Bats Minion Horde Archers Arrows Goblin Gang
Arrows
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Minion Horde
Bats Archers Goblin Gang Minion Horde Arrows
Arrows Minion Horde Bats Archers Goblin Gang
Minion Horde Bats Goblin Gang Elite Barbarians
Bats Arrows Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians
Minion Horde Bats Arrows Goblin Gang Elite Barbarians
Arrows Bats Archers Goblin Gang Minion Horde Elite Barbarians
Arrows Bats Archers
Elite Barbarians
Goblin Gang Bats Archers Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians
Archers Arrows Goblin Gang Elite Barbarians
Goblin Gang Bats Minion Horde Elite Barbarians
Goblin Gang Bats Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Arrows Bats Archers Goblin Gang Minion Horde
Goblin Gang Bats Archers Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Bats Elite Barbarians
Goblin Gang Minion Horde
Bats Minion Horde Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde
Archers Minion Horde
Goblin Gang Elite Barbarians Bats Archers Minion Horde
Bats Arrows Archers Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Bats Minion Horde
Archers Arrows Minion Horde
Arrows
Arrows
Bats Goblin Gang Minion Horde Elite Barbarians
Arrows Minion Horde
Archers Arrows
Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Archers Arrows
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Elite Barbarians Bats Archers Arrows Minion Horde
Bats Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang Minion Horde
Arrows
Arrows
Minion Horde Elite Barbarians
Bats Goblin Gang Minion Horde Elite Barbarians
Bats

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