My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner
Giant Snowball
Archers Goblin Gang Musketeer Furnace Miner
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Musketeer Furnace Ice Wizard
The Log
Archers Goblin Gang Musketeer Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Musketeer P.E.K.K.A Miner Ice Wizard
Fireball
Archers Goblin Gang Musketeer Furnace Ice Wizard
Poison
Archers Goblin Gang Musketeer Furnace Ice Wizard
Lightning
Musketeer Furnace Ice Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Miner Ice Wizard Musketeer Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Miner Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Miner
Goblin Gang
Miner P.E.K.K.A
Musketeer
P.E.K.K.A Miner
Furnace
Miner P.E.K.K.A
Poison
P.E.K.K.A Miner
P.E.K.K.A
Poison Archers Goblin Gang Musketeer Furnace Ice Wizard
Miner
Goblin Gang Furnace Poison Archers Musketeer
Ice Wizard
P.E.K.K.A

Defense Synergies 1 14

Archers
Goblin Gang Furnace P.E.K.K.A Ice Wizard
Goblin Gang
Musketeer Archers Furnace P.E.K.K.A Miner Ice Wizard
Musketeer
Goblin Gang Furnace P.E.K.K.A Miner
Furnace
Archers Goblin Gang Musketeer Ice Wizard
Poison
Ice Wizard
P.E.K.K.A
Archers Goblin Gang Musketeer Ice Wizard
Miner
Goblin Gang Musketeer
Ice Wizard
Archers Goblin Gang Furnace Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
P.E.K.K.A Goblin Gang Musketeer Furnace Ice Wizard
Goblin Gang Furnace P.E.K.K.A Archers Musketeer Ice Wizard
P.E.K.K.A Goblin Gang Musketeer Furnace Ice Wizard
Poison P.E.K.K.A
Goblin Gang Archers Musketeer Furnace Ice Wizard
Musketeer Furnace Archers Goblin Gang Poison Ice Wizard
Musketeer Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer Furnace Ice Wizard
Goblin Gang Archers Musketeer Miner Ice Wizard
Archers Goblin Gang Poison Ice Wizard Musketeer Furnace
Musketeer Archers Goblin Gang Furnace Poison Ice Wizard
Furnace P.E.K.K.A Goblin Gang Musketeer Ice Wizard
Goblin Gang Furnace Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A
Goblin Gang Musketeer Furnace Poison P.E.K.K.A
Archers Goblin Gang Musketeer Furnace Ice Wizard
Furnace Poison Archers Musketeer Ice Wizard
P.E.K.K.A Musketeer
Goblin Gang Archers Musketeer Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Furnace P.E.K.K.A
Poison Archers Goblin Gang Musketeer Miner
Goblin Gang P.E.K.K.A Musketeer Furnace
Goblin Gang P.E.K.K.A Musketeer
P.E.K.K.A Goblin Gang Musketeer
Furnace Poison Archers Goblin Gang Musketeer Ice Wizard
Goblin Gang P.E.K.K.A Archers Musketeer Furnace Ice Wizard
P.E.K.K.A
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang
Archers Musketeer Furnace
Goblin Gang Archers Musketeer Furnace Poison P.E.K.K.A
Poison Archers Musketeer P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer Miner Ice Wizard
Poison Miner
Musketeer Poison
Poison Furnace
Poison Musketeer Furnace Ice Wizard
Archers Musketeer Furnace Poison
Poison Ice Wizard
Poison Miner
Goblin Gang Musketeer Poison
Poison Miner Musketeer
Poison Archers Musketeer
Poison Musketeer Miner
Musketeer Poison
Musketeer Furnace Poison
Musketeer Furnace Poison
Musketeer Furnace Poison
Poison
Archers Musketeer Poison
Poison Miner
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Furnace Ice Wizard
Poison Miner Musketeer Ice Wizard
Musketeer Poison Miner
Poison Miner Musketeer
Poison Archers Musketeer Furnace Ice Wizard
Musketeer Poison
Poison Musketeer Miner
Poison
P.E.K.K.A
Poison
Archers Goblin Gang Musketeer
Poison Archers Musketeer Ice Wizard
Poison Miner Goblin Gang Musketeer
Musketeer Poison
Poison
Musketeer P.E.K.K.A
Goblin Gang Musketeer Poison
Musketeer Poison
Poison Musketeer Miner

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