Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Baby Dragon Dark Prince

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Hog Rider Baby Dragon Dark Prince

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Dark Prince

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Goblin Gang Royal Giant Hog Rider Dark Prince
Giant Snowball Archers Goblin Gang Barbarians Hog Rider Baby Dragon
Zap Archers Goblin Gang Royal Giant Dark Prince
Barbarian Barrel Archers Goblin Gang Barbarians Dark Prince
The Log Archers Goblin Gang Barbarians Royal Giant Hog Rider Dark Prince
Earthquake Archers Goblin Gang Barbarians Hog Rider
Arrows Archers Goblin Gang
Royal Delivery Archers Goblin Gang Barbarians Hog Rider Baby Dragon Dark Prince
Fireball Archers Goblin Gang Barbarians Hog Rider Baby Dragon
Poison Archers Goblin Gang Barbarians
Lightning Baby Dragon Dark Prince
Rocket Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Dark Prince

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Fireball Hog Rider Baby Dragon Dark Prince Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Fireball Hog Rider

Synergies   3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers + Royal Giant Hog Rider
Goblin Gang +
Barbarians + Hog Rider
Royal Giant + Fireball Hog Rider Archers
+ Royal Giant Hog Rider
+ Fireball Royal Giant Barbarians Archers Baby Dragon
+ Hog Rider
+

Counters   50 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Baby Dragon
Archers Fireball Baby Dragon Barbarians Goblin Gang
Goblin Gang Barbarians Archers Dark Prince Baby Dragon Fireball
Fireball Baby Dragon
Royal Giant Goblin Gang Baby Dragon Fireball Barbarians Hog Rider Archers
Baby Dragon Fireball
Baby Dragon Barbarians Fireball Archers
Baby Dragon Fireball Archers Goblin Gang
Barbarians Dark Prince Baby Dragon Goblin Gang Fireball
Barbarians Goblin Gang Archers
Barbarians Goblin Gang Dark Prince
Dark Prince Barbarians Baby Dragon
Archers Goblin Gang Baby Dragon Fireball
Goblin Gang Baby Dragon Fireball Archers
Barbarians Dark Prince Goblin Gang
Goblin Gang Barbarians Archers Dark Prince
Fireball Dark Prince Barbarians Baby Dragon Goblin Gang
Barbarians Dark Prince Goblin Gang
Goblin Gang Baby Dragon
Goblin Gang Fireball Barbarians Dark Prince
Royal Giant Fireball Baby Dragon Archers Hog Rider
Fireball Archers Baby Dragon Goblin Gang
Baby Dragon Dark Prince Royal Giant Fireball
Fireball Baby Dragon Goblin Gang Barbarians
Barbarians
Fireball
Barbarians Archers
Fireball Royal Giant Hog Rider
Royal Giant Goblin Gang Fireball Barbarians
Dark Prince Goblin Gang Fireball Baby Dragon
Fireball Goblin Gang Dark Prince Barbarians Baby Dragon
Fireball
Royal Giant Baby Dragon Fireball
Fireball Barbarians
Fireball Baby Dragon Goblin Gang Dark Prince Archers
Archers Fireball Baby Dragon
Goblin Gang Fireball Archers Baby Dragon
Archers Baby Dragon Goblin Gang
Fireball Archers Baby Dragon
Baby Dragon Goblin Gang Archers
Fireball Barbarians
Barbarians Dark Prince
Barbarians Goblin Gang Dark Prince
Baby Dragon Dark Prince Fireball
Archers Fireball
Goblin Gang Dark Prince Barbarians Baby Dragon
Goblin Gang Dark Prince
Baby Dragon Fireball Archers
Dark Prince
Barbarians Goblin Gang Dark Prince Archers
Royal Giant Dark Prince Barbarians Hog Rider
Barbarians
Goblin Gang Barbarians
Barbarians
Goblin Gang Archers
Fireball Goblin Gang Archers Baby Dragon
Barbarians Goblin Gang Dark Prince
Goblin Gang Dark Prince Baby Dragon
Barbarians Goblin Gang Dark Prince Archers
Fireball Baby Dragon Goblin Gang Barbarians Dark Prince
Baby Dragon Fireball Goblin Gang Barbarians Archers Dark Prince
Baby Dragon Archers Goblin Gang Fireball
Barbarians Goblin Gang Dark Prince Fireball Archers
Goblin Gang Baby Dragon Fireball Barbarians Dark Prince Archers
Barbarians Goblin Gang Dark Prince
Archers Goblin Gang Baby Dragon Barbarians
Barbarians Goblin Gang Dark Prince Baby Dragon
Archers Fireball Baby Dragon
Barbarians Goblin Gang Dark Prince

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon Archers Dark Prince Fireball Goblin Gang
Baby Dragon Archers Goblin Gang
Dark Prince Goblin Gang Archers Baby Dragon
Baby Dragon Archers Dark Prince Goblin Gang
Baby Dragon Goblin Gang Archers Fireball
Archers Baby Dragon
Fireball Baby Dragon Dark Prince Goblin Gang Archers
Goblin Gang Dark Prince Archers Baby Dragon
Baby Dragon Goblin Gang Archers Fireball
Fireball Royal Giant Baby Dragon
Royal Giant
Goblin Gang Dark Prince Archers Barbarians
Fireball Royal Giant Archers Baby Dragon
Archers Goblin Gang Fireball