My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Flying Machine Zappies Graveyard
Zap
Archers Goblin Gang Flying Machine Zappies Graveyard
Barbarian Barrel
Archers Goblin Gang Rascals Zappies Graveyard
The Log
Archers Goblin Gang Rascals Mini P.E.K.K.A Zappies Graveyard
Earthquake
Archers Goblin Gang Zappies Graveyard
Arrows
Archers Goblin Gang Rascals Flying Machine Zappies Graveyard
Royal Delivery
Archers Goblin Gang Rascals Mini P.E.K.K.A Flying Machine Zappies Graveyard
Fireball
Archers Goblin Gang Rascals Flying Machine Zappies
Poison
Archers Goblin Gang Rascals Flying Machine Zappies Graveyard
Lightning
Mini P.E.K.K.A
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Zappies Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Graveyard
Arrows
Graveyard Archers Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Rascals
Flying Machine Zappies Graveyard
Mini P.E.K.K.A
Archers Arrows Goblin Gang Graveyard
Flying Machine
Rascals Zappies Graveyard
Zappies
Rascals Flying Machine Graveyard
Graveyard
Arrows Archers Rascals Mini P.E.K.K.A Flying Machine Zappies

Defense Synergies 0 9

Archers
Goblin Gang Rascals Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Goblin Gang
Archers Rascals Mini P.E.K.K.A Flying Machine Zappies
Rascals
Archers Goblin Gang
Mini P.E.K.K.A
Archers Arrows Goblin Gang
Flying Machine
Goblin Gang Zappies
Zappies
Goblin Gang Flying Machine
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies
Mini P.E.K.K.A Goblin Gang Rascals Flying Machine Zappies
Goblin Gang Mini P.E.K.K.A Archers Rascals Zappies
Mini P.E.K.K.A Goblin Gang Rascals Zappies
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Archers Rascals Flying Machine Zappies
Archers Arrows Goblin Gang Rascals Flying Machine Zappies
Arrows Rascals Flying Machine
Mini P.E.K.K.A Zappies Goblin Gang Rascals
Goblin Gang Archers Rascals Mini P.E.K.K.A Zappies
Archers Goblin Gang Arrows Rascals Flying Machine Zappies
Arrows Archers Goblin Gang Rascals Flying Machine Zappies
Mini P.E.K.K.A Goblin Gang Rascals Flying Machine Zappies
Arrows Goblin Gang Rascals Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Goblin Gang Rascals Zappies
Goblin Gang Rascals Mini P.E.K.K.A Zappies
Arrows Goblin Gang Rascals Mini P.E.K.K.A Zappies
Arrows Archers Goblin Gang Rascals Flying Machine Zappies
Arrows Archers Rascals Flying Machine Zappies
Mini P.E.K.K.A Zappies
Goblin Gang Rascals Archers Arrows Mini P.E.K.K.A Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mini P.E.K.K.A Archers Zappies
Archers Arrows Goblin Gang Mini P.E.K.K.A Flying Machine
Goblin Gang Zappies Rascals Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Rascals Zappies
Goblin Gang Rascals Mini P.E.K.K.A Zappies
Arrows Archers Goblin Gang Rascals Flying Machine Zappies
Goblin Gang Rascals Mini P.E.K.K.A Archers Flying Machine Zappies
Mini P.E.K.K.A Rascals Zappies
Mini P.E.K.K.A Flying Machine Zappies
Goblin Gang Zappies
Rascals Mini P.E.K.K.A Flying Machine Zappies
Arrows
Rascals Mini P.E.K.K.A Goblin Gang Zappies
Archers Rascals Flying Machine Zappies
Goblin Gang Rascals Zappies Archers Mini P.E.K.K.A Flying Machine
Arrows Archers Rascals Mini P.E.K.K.A Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Rascals Flying Machine
Arrows
Arrows Flying Machine
Archers Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Goblin Gang Mini P.E.K.K.A
Arrows Flying Machine
Archers Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Archers Arrows Flying Machine
Flying Machine Zappies
Mini P.E.K.K.A
Arrows
Arrows Zappies
Arrows
Archers Goblin Gang Flying Machine Zappies
Archers Arrows Flying Machine Zappies
Arrows
Goblin Gang Rascals Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Goblin Gang Rascals Flying Machine Zappies
Flying Machine Zappies
Flying Machine

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