My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Battle Ram Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant Skeleton Night Witch
Giant Snowball
Archers Mega Minion Battle Ram Night Witch
Zap
Archers Battle Ram Night Witch
Barbarian Barrel
Archers Battle Ram Giant Skeleton Night Witch
The Log
Archers Battle Ram Giant Skeleton
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Mega Minion Battle Ram Giant Skeleton Night Witch
Fireball
Archers Mega Minion Battle Ram Night Witch
Poison
Archers Mega Minion Night Witch
Lightning
Mega Minion Battle Ram Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Tornado Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mega Minion Tornado Battle Ram Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Mega Minion

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Tornado Archers Giant Skeleton The Log Night Witch
Archers
Zap Battle Ram Giant Skeleton
Mega Minion
Zap Giant Skeleton
Battle Ram
Zap The Log Archers Tornado
Tornado
Zap Battle Ram Giant Skeleton The Log Night Witch
Giant Skeleton
Zap Archers Mega Minion Tornado The Log Night Witch
The Log
Battle Ram Zap Tornado Giant Skeleton
Night Witch
Zap Tornado Giant Skeleton

Defense Synergies 1 17

Zap
Mega Minion Archers Tornado Giant Skeleton The Log Night Witch
Archers
Zap Mega Minion Tornado Giant Skeleton The Log
Mega Minion
Zap Archers Tornado Giant Skeleton The Log Night Witch
Battle Ram
Tornado
Zap Archers Mega Minion Giant Skeleton The Log
Giant Skeleton
Zap Archers Mega Minion Tornado The Log
The Log
Zap Archers Mega Minion Tornado Giant Skeleton Night Witch
Night Witch
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Zap Mega Minion The Log Night Witch
Tornado Archers Mega Minion Giant Skeleton Night Witch
Night Witch Mega Minion
Tornado Giant Skeleton The Log
Tornado The Log Zap Archers Mega Minion Night Witch
Mega Minion Tornado Zap Archers Night Witch
Zap Giant Skeleton The Log
Tornado Night Witch
Tornado Archers Giant Skeleton Night Witch
Archers Zap Mega Minion Tornado Giant Skeleton The Log Night Witch
Mega Minion Zap Archers Tornado Night Witch
Night Witch Zap Giant Skeleton The Log
Zap Mega Minion Tornado The Log Night Witch
Tornado Zap The Log
Tornado Night Witch
Zap Archers Mega Minion Tornado The Log Night Witch
Zap Tornado The Log Archers Mega Minion Giant Skeleton
Tornado
Archers Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Giant Skeleton
Zap Archers Mega Minion The Log
Giant Skeleton Zap The Log
Giant Skeleton Zap Tornado The Log Night Witch
Giant Skeleton Night Witch
Zap Archers Tornado
Archers Mega Minion Giant Skeleton Night Witch
Giant Skeleton
Zap Giant Skeleton Mega Minion Tornado The Log
Mega Minion
Mega Minion Giant Skeleton
Zap Tornado Giant Skeleton The Log
Giant Skeleton Night Witch
Archers
Zap Archers Mega Minion Tornado Giant Skeleton The Log Night Witch
Zap Archers Mega Minion Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap Tornado The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap Mega Minion Tornado
Archers Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Tornado Night Witch
Zap Tornado The Log
Zap Archers Tornado
The Log
Zap The Log
Zap The Log
The Log
Tornado
Night Witch
Zap Archers Mega Minion The Log
Zap Tornado The Log
Giant Skeleton The Log Night Witch
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log
Mega Minion
The Log Zap Tornado
Zap Tornado The Log
Zap Tornado The Log
Zap Archers Tornado Night Witch
Zap Mega Minion
Mega Minion Night Witch
Zap The Log Night Witch
Zap
Giant Skeleton
The Log
Zap Archers Night Witch
Zap Archers Mega Minion Tornado
The Log
Mega Minion
The Log Zap
Zap Tornado Giant Skeleton
Mega Minion
Zap Tornado Giant Skeleton The Log
Zap Tornado
Zap Tornado Giant Skeleton The Log

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