My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Witch Lumberjack
Zap
Archers Witch
Barbarian Barrel
Archers Witch Lumberjack
The Log
Archers Witch Lumberjack
Earthquake
Archers Elixir Collector Witch
Arrows
Archers Witch
Royal Delivery
Archers Witch Lumberjack
Fireball
Archers Elixir Collector Witch Lumberjack
Poison
Archers Elixir Collector Witch
Lightning
Elixir Collector Witch Lumberjack
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Poison Lumberjack Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Archers Poison Witch The Log Lumberjack
Archers
Zap Giant Lumberjack
Giant
Zap Poison Archers Witch The Log Lumberjack
Elixir Collector
Poison
Giant Zap The Log
Witch
Zap Giant Lumberjack
The Log
Zap Giant Poison Lumberjack
Lumberjack
Zap Archers Giant Witch The Log

Defense Synergies 0 12

Zap
Archers Poison Witch The Log Lumberjack
Archers
Zap Witch The Log Lumberjack
Giant
Elixir Collector
Poison
Zap The Log
Witch
Zap Archers The Log Lumberjack
The Log
Zap Archers Poison Witch Lumberjack
Lumberjack
Zap Archers Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Lumberjack Zap Witch The Log
Witch Lumberjack Archers
Witch Lumberjack
Poison The Log Lumberjack
The Log Zap Archers Lumberjack
Zap Archers Poison Witch
Zap Poison The Log
Witch Lumberjack
Archers Lumberjack
Archers Poison Witch Zap The Log Lumberjack
Zap Archers Poison Witch
Lumberjack Zap Witch The Log
Zap Poison Witch The Log Lumberjack
Lumberjack
Zap The Log Lumberjack
Poison Witch Lumberjack
Zap Archers Witch The Log Lumberjack
Zap Poison Witch The Log Archers Lumberjack
Lumberjack
Archers Poison Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Witch
Poison Zap Archers The Log Lumberjack
Lumberjack Zap Witch The Log
Lumberjack Zap The Log
Witch Lumberjack
Poison Zap Archers Witch
Archers Witch Lumberjack
Lumberjack
Zap Poison Witch The Log
Witch
Witch Lumberjack
Zap Poison The Log
Witch Lumberjack
Archers Witch
Witch Zap Archers Poison The Log Lumberjack
Poison Zap Archers Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Poison The Log
Poison Zap The Log
Poison Zap Witch
Archers Poison Witch The Log
Poison The Log Zap
Poison The Log Zap
Poison Lumberjack
Poison Zap The Log
Poison Zap Archers
Poison The Log
Poison
Zap Poison The Log
Zap Poison Witch The Log
Poison The Log
Poison
Zap Archers Poison The Log
Zap Poison Witch The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Witch
Witch
Poison The Log Zap Witch
Zap Poison Witch The Log
Poison Zap The Log
Poison Zap Archers Witch
Zap Poison Witch
Poison Zap The Log
Zap Poison
Poison The Log
Zap Archers Witch
Poison Zap Archers Witch
The Log
Poison Lumberjack
The Log Zap Poison
Zap Poison
Zap Poison Witch The Log
Zap Poison Witch
Poison Zap Witch The Log

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