My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Furnace Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Skeleton Army
Giant Snowball
Bomber Archers Furnace Skeleton Army Baby Dragon Witch
Zap
Bomber Archers Furnace Skeleton Army Witch
Barbarian Barrel
Bomber Archers Furnace Skeleton Army Witch
The Log
Bomber Archers Furnace Skeleton Army Witch
Earthquake
Bomber Archers Furnace Skeleton Army Witch
Arrows
Bomber Archers Furnace Skeleton Army Witch
Royal Delivery
Bomber Archers Skeleton Army Baby Dragon Witch
Fireball
Bomber Archers Furnace Skeleton Army Baby Dragon Witch
Poison
Bomber Archers Furnace Skeleton Army Witch
Lightning
Furnace Baby Dragon Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Army Furnace Baby Dragon Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Skeleton Army Furnace

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Baby Dragon
Archers
Giant Baby Dragon
Furnace
Giant Baby Dragon
Giant
Bomber Archers Furnace Rocket Baby Dragon Witch
Rocket
Giant
Skeleton Army
Baby Dragon
Bomber Archers Furnace Giant Witch
Witch
Giant Baby Dragon

Defense Synergies 0 7

Bomber
Archers
Furnace Skeleton Army Baby Dragon Witch
Furnace
Archers Skeleton Army Baby Dragon
Giant
Rocket
Skeleton Army
Archers Furnace
Baby Dragon
Archers Furnace Witch
Witch
Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Baby Dragon
Skeleton Army Bomber Furnace Witch
Furnace Rocket Skeleton Army Witch Bomber Archers
Skeleton Army Witch Bomber Furnace
Bomber Rocket Skeleton Army
Skeleton Army Bomber Archers Furnace Baby Dragon
Furnace Rocket Archers Baby Dragon Witch
Rocket Baby Dragon
Witch Furnace Skeleton Army
Skeleton Army Bomber Archers
Archers Skeleton Army Witch Bomber Furnace Baby Dragon
Archers Furnace Baby Dragon Witch
Furnace Skeleton Army Bomber Rocket Witch
Bomber Rocket Skeleton Army Furnace Baby Dragon Witch
Skeleton Army Furnace
Rocket Skeleton Army Furnace
Bomber Furnace Skeleton Army Witch
Bomber Archers Furnace Skeleton Army Baby Dragon Witch
Furnace Baby Dragon Witch Bomber Archers
Bomber Skeleton Army Archers Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Furnace Witch
Bomber Archers Rocket Baby Dragon
Skeleton Army Furnace Rocket Witch
Rocket Skeleton Army
Skeleton Army Witch
Furnace Rocket Archers Baby Dragon Witch
Rocket Skeleton Army Archers Furnace Witch
Skeleton Army
Rocket Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Witch
Rocket Skeleton Army
Rocket Skeleton Army Witch
Bomber Archers Furnace Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Archers Furnace Rocket Baby Dragon
Bomber Archers Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Bomber Rocket Furnace Baby Dragon
Furnace Rocket Baby Dragon Witch
Bomber Archers Furnace Baby Dragon Witch
Baby Dragon
Rocket
Rocket
Archers Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Furnace Baby Dragon
Rocket Bomber Furnace Baby Dragon Witch
Furnace Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Archers Baby Dragon
Rocket Bomber Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Bomber Furnace Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Archers Furnace Baby Dragon Witch
Rocket Witch
Bomber Rocket
Rocket
Rocket
Archers Rocket Skeleton Army Witch
Rocket Archers Baby Dragon Witch
Rocket Baby Dragon
Bomber Baby Dragon
Rocket
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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