My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Flying Machine Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Goblin Barrel
Giant Snowball
Archers Goblin Gang Flying Machine Goblin Barrel
Zap
Archers Goblin Gang Flying Machine Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Goblin Barrel Hunter
The Log
Archers Goblin Gang Goblin Barrel Hunter
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Flying Machine Goblin Barrel Hunter
Fireball
Archers Goblin Gang Flying Machine Goblin Barrel Hunter
Poison
Archers Goblin Gang Flying Machine Hunter
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Goblin Barrel Flying Machine Hunter Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Goblin Barrel

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Giant
Knight
Archers Goblin Gang Goblin Barrel Flying Machine Hunter
Goblin Gang
Knight Goblin Barrel Giant
Flying Machine
Knight Giant
Giant
Goblin Barrel Hunter Lightning Archers Goblin Gang Flying Machine
Goblin Barrel
Knight Goblin Gang Giant
Hunter
Giant Knight
Lightning
Giant

Defense Synergies 3 4

Archers
Knight Goblin Gang
Knight
Archers Goblin Gang Hunter Flying Machine
Goblin Gang
Knight Archers Flying Machine
Flying Machine
Knight Goblin Gang Hunter
Giant
Goblin Barrel
Hunter
Knight Flying Machine
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Flying Machine
Hunter Knight Goblin Gang Flying Machine
Goblin Gang Hunter Archers Knight Lightning
Hunter Knight Goblin Gang
Lightning
Goblin Gang Archers Flying Machine Hunter
Hunter Lightning Archers Goblin Gang Flying Machine
Lightning Flying Machine
Hunter Goblin Gang
Knight Goblin Gang Archers Hunter
Archers Goblin Gang Knight Flying Machine Hunter
Hunter Archers Goblin Gang Flying Machine
Hunter Knight Goblin Gang Flying Machine Lightning
Goblin Gang Hunter
Knight Goblin Gang Hunter
Goblin Gang Hunter Lightning
Knight Goblin Gang Hunter
Archers Knight Goblin Gang Flying Machine Hunter
Hunter Archers Knight Flying Machine
Hunter
Goblin Gang Archers Knight Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Knight Goblin Gang Flying Machine Hunter Lightning
Goblin Gang Knight Hunter Lightning
Goblin Gang Hunter Lightning Knight
Knight Goblin Gang Hunter
Archers Goblin Gang Flying Machine Hunter
Goblin Gang Archers Knight Flying Machine Hunter Lightning
Knight Hunter
Lightning Knight Flying Machine
Goblin Gang
Knight Flying Machine Hunter
Lightning
Lightning Knight Goblin Gang Hunter
Archers Flying Machine
Goblin Gang Archers Knight Flying Machine Hunter Lightning
Archers Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Flying Machine
Flying Machine
Lightning Flying Machine
Lightning Knight Flying Machine
Flying Machine Hunter
Archers Flying Machine
Flying Machine Hunter Lightning
Flying Machine Lightning
Lightning Goblin Gang
Lightning Knight Flying Machine
Lightning Archers Flying Machine
Flying Machine Lightning Knight Hunter
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Hunter
Lightning Flying Machine
Lightning
Lightning
Lightning Archers Flying Machine Hunter
Lightning Flying Machine
Lightning
Lightning
Lightning
Lightning Flying Machine
Hunter
Flying Machine Hunter Lightning
Lightning Flying Machine
Lightning
Lightning Archers Flying Machine Hunter
Lightning Flying Machine
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Archers Goblin Gang Flying Machine
Lightning Archers Flying Machine Hunter
Lightning Knight Goblin Gang Flying Machine Hunter
Flying Machine Lightning
Lightning
Flying Machine
Goblin Gang Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine

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