My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Goblin Cage Valkyrie Fisherman Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Fisherman Ram Rider
Giant Snowball
Archers Goblin Barrel Fisherman Ram Rider
Zap
Archers Firecracker Goblin Barrel Fisherman Ram Rider
Barbarian Barrel
Archers Firecracker Goblin Cage Valkyrie Goblin Barrel
The Log
Archers Firecracker Goblin Cage Goblin Barrel Fisherman Ram Rider
Earthquake
Archers Firecracker Goblin Cage Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel
Royal Delivery
Archers Firecracker Goblin Cage Valkyrie Goblin Barrel Fisherman Ram Rider
Fireball
Archers Firecracker Goblin Cage Goblin Barrel Fisherman Ram Rider
Poison
Archers Firecracker Goblin Cage Fisherman
Lightning
Goblin Cage Valkyrie Fisherman Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Goblin Barrel Fisherman Goblin Cage Valkyrie Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Goblin Barrel Fisherman

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Goblin Cage Fisherman Ram Rider Mega Knight
Firecracker
Goblin Cage Valkyrie Goblin Barrel Fisherman Ram Rider Mega Knight
Goblin Cage
Archers Firecracker Goblin Barrel Ram Rider
Valkyrie
Archers Goblin Barrel Firecracker Fisherman Ram Rider
Goblin Barrel
Valkyrie Firecracker Goblin Cage Ram Rider Mega Knight
Fisherman
Archers Firecracker Valkyrie Ram Rider Mega Knight
Ram Rider
Archers Firecracker Goblin Cage Valkyrie Goblin Barrel Fisherman Mega Knight
Mega Knight
Archers Firecracker Goblin Barrel Fisherman Ram Rider

Defense Synergies 2 10

Archers
Valkyrie Firecracker Goblin Cage Fisherman Mega Knight
Firecracker
Valkyrie Archers Goblin Cage Fisherman Mega Knight
Goblin Cage
Archers Firecracker
Valkyrie
Archers Firecracker Fisherman
Goblin Barrel
Fisherman
Archers Firecracker Valkyrie Ram Rider Mega Knight
Ram Rider
Fisherman
Mega Knight
Archers Firecracker Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie Ram Rider
Firecracker Goblin Cage Valkyrie Fisherman Ram Rider Mega Knight
Goblin Cage Fisherman Ram Rider Mega Knight Archers Valkyrie
Goblin Cage Firecracker Valkyrie Fisherman Ram Rider Mega Knight
Firecracker Goblin Cage Valkyrie Mega Knight
Archers Firecracker Valkyrie Mega Knight
Ram Rider Archers Firecracker Goblin Cage
Goblin Cage Valkyrie Ram Rider Mega Knight
Goblin Cage Fisherman
Archers Firecracker Valkyrie Fisherman Mega Knight
Archers Valkyrie Firecracker Fisherman Ram Rider Mega Knight
Archers Firecracker Ram Rider
Goblin Cage Mega Knight Valkyrie Ram Rider
Valkyrie Mega Knight Firecracker Goblin Cage
Goblin Cage Ram Rider Mega Knight
Goblin Cage Fisherman Ram Rider Mega Knight
Mega Knight Firecracker Goblin Cage Valkyrie Fisherman
Goblin Cage Mega Knight Archers Firecracker Valkyrie Fisherman Ram Rider
Goblin Cage Valkyrie Archers Firecracker Fisherman Ram Rider Mega Knight
Goblin Cage Fisherman Ram Rider
Valkyrie Mega Knight Archers Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Goblin Cage Fisherman
Archers Firecracker Valkyrie Fisherman Mega Knight
Mega Knight Goblin Cage Valkyrie Fisherman Ram Rider
Valkyrie Mega Knight Goblin Cage Fisherman Ram Rider
Goblin Cage Valkyrie Fisherman Ram Rider Mega Knight
Firecracker Archers Ram Rider
Archers Goblin Cage Valkyrie Ram Rider
Mega Knight Goblin Cage Valkyrie Fisherman
Goblin Cage Mega Knight Firecracker Valkyrie
Goblin Cage
Mega Knight Goblin Cage Valkyrie
Mega Knight Goblin Cage Valkyrie
Mega Knight Goblin Cage Valkyrie Ram Rider
Archers Firecracker Goblin Cage Valkyrie Mega Knight
Archers Firecracker Goblin Cage Valkyrie Fisherman
Valkyrie Mega Knight Archers Firecracker Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Fisherman Ram Rider
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Ram Rider
Archers Firecracker
Firecracker Ram Rider
Firecracker Fisherman Ram Rider
Fisherman
Firecracker Valkyrie Fisherman Ram Rider
Archers Firecracker
Firecracker Fisherman
Firecracker Fisherman
Firecracker Fisherman
Firecracker
Firecracker Mega Knight
Fisherman
Archers Firecracker Fisherman Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Fisherman
Firecracker Valkyrie Mega Knight
Fisherman
Firecracker Fisherman Ram Rider
Fisherman Ram Rider Mega Knight
Firecracker Fisherman
Archers Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Archers
Archers Firecracker Ram Rider
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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