My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Bandit
Giant Snowball
Archers Witch Miner
Zap
Archers Witch Bandit
Barbarian Barrel
Archers Wizard Witch Bandit
The Log
Archers Witch Bandit
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Wizard Witch Miner Bandit
Fireball
Archers Wizard Witch Bandit
Poison
Archers Wizard Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Miner Bandit Fireball Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Miner Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem Miner Bandit
Fireball
Golem Miner
Wizard
Rage Golem Miner Bandit
Rage
Witch Wizard
Witch
Rage Golem Miner Bandit
Golem
Fireball Archers Wizard Witch Bandit
Miner
Archers Fireball Wizard Witch Bandit
Bandit
Archers Wizard Witch Golem Miner

Defense Synergies 0 6

Archers
Witch Bandit
Fireball
Miner Bandit
Wizard
Bandit
Rage
Witch
Archers Bandit
Golem
Miner
Fireball
Bandit
Archers Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Witch Bandit
Witch Archers Bandit
Witch Bandit
Fireball
Fireball Archers Bandit
Archers Fireball Wizard Witch
Fireball Bandit
Witch
Archers Miner Bandit
Archers Witch Fireball Wizard Bandit
Archers Fireball Wizard Witch
Fireball Wizard Witch Bandit
Fireball Wizard Witch
Bandit
Fireball Bandit
Wizard Fireball Witch
Fireball Archers Wizard Witch Bandit
Wizard Witch Archers Fireball Bandit
Wizard Archers Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch Bandit
Fireball Bandit Archers Wizard Miner
Bandit Witch
Fireball Bandit
Witch Bandit
Fireball Wizard Archers Witch
Archers Fireball Witch Bandit
Fireball Witch Bandit
Witch
Witch
Fireball
Fireball Wizard Witch Bandit
Wizard Archers Fireball Witch
Witch Archers Fireball
Archers Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Miner Bandit
Fireball Miner Bandit
Fireball
Fireball Wizard
Fireball Wizard Witch
Archers Wizard Witch
Fireball Wizard
Fireball Miner Wizard Bandit
Fireball
Miner Fireball Wizard Bandit
Fireball Archers Wizard
Fireball Miner Bandit
Fireball Bandit
Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Archers Fireball Wizard Bandit
Fireball Wizard Witch Miner
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Miner Wizard Witch Bandit
Fireball Wizard Witch Miner Bandit
Fireball Miner Bandit
Archers Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Miner Bandit
Fireball
Fireball Wizard
Archers Fireball Witch Bandit
Fireball Archers Wizard Witch
Fireball
Fireball Miner Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Miner Bandit

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