My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Guards
Giant Snowball
Bats Archers Hog Rider Guards
Zap
Bats Archers Guards
Barbarian Barrel
Ice Spirit Archers Guards
The Log
Ice Spirit Archers Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Ice Spirit Bats Archers Guards
Royal Delivery
Ice Spirit Bats Archers Hog Rider Guards P.E.K.K.A
Fireball
Archers Hog Rider
Poison
Bats Archers Guards
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Archers Guards Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Archers

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Bats Archers Guards
Bats
Hog Rider Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Fireball Hog Rider P.E.K.K.A Bats Archers Guards
Archers
Ice Spirit Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Bats Zap Fireball Archers Guards
Guards
Ice Spirit Zap Hog Rider
P.E.K.K.A
Ice Spirit Zap Bats Archers

Defense Synergies 2 12

Ice Spirit
Zap Bats Archers Fireball Guards P.E.K.K.A
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Fireball Bats Archers Guards P.E.K.K.A
Archers
Ice Spirit Zap Guards P.E.K.K.A
Fireball
Zap Ice Spirit
Hog Rider
Guards
Ice Spirit Zap Archers
P.E.K.K.A
Ice Spirit Bats Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Ice Spirit Bats Zap
P.E.K.K.A Bats Archers
P.E.K.K.A Bats Guards
Fireball P.E.K.K.A
Fireball Bats Zap Archers Guards
Bats Ice Spirit Zap Archers Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Archers
Bats Archers Guards Zap Fireball
Bats Zap Archers Fireball
P.E.K.K.A Ice Spirit Bats Zap Fireball Guards
Fireball Ice Spirit Bats Zap Guards P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Fireball P.E.K.K.A
Bats Fireball P.E.K.K.A
Ice Spirit Fireball Bats Zap Archers Guards
Zap Ice Spirit Bats Archers Fireball Guards
P.E.K.K.A
Bats Archers Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers
Guards P.E.K.K.A Ice Spirit Bats Zap
Guards P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Guards
Fireball Ice Spirit Bats Zap Archers
Guards P.E.K.K.A Bats Archers Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Fireball
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards
Archers Fireball
Guards Ice Spirit Bats Zap Archers Fireball P.E.K.K.A
Bats Zap Archers Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Ice Spirit Bats Zap
Archers
Fireball Ice Spirit Zap
Fireball Zap
Bats Fireball Guards
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Ice Spirit Bats Fireball Guards
Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Bats Archers Fireball Guards
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Bats Fireball Guards
Bats Zap Fireball
Zap Fireball

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