My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Archers Musketeer Hog Rider Inferno Dragon
Zap
Archers Inferno Tower Inferno Dragon
Barbarian Barrel
Archers Musketeer Valkyrie Inferno Tower
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Musketeer Valkyrie Hog Rider Inferno Dragon
Fireball
Archers Musketeer Hog Rider Inferno Tower Inferno Dragon
Poison
Archers Musketeer Inferno Tower
Lightning
Musketeer Valkyrie Inferno Tower Inferno Dragon
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Musketeer Valkyrie Hog Rider Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Musketeer

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Inferno Dragon
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Archers Musketeer Hog Rider
Hog Rider
Fireball Musketeer Valkyrie The Log Archers
Inferno Tower
The Log
Hog Rider Fireball Musketeer
Inferno Dragon
Archers

Defense Synergies 5 9

Archers
Valkyrie Inferno Tower The Log
Fireball
The Log Musketeer Valkyrie Inferno Tower
Musketeer
Valkyrie The Log Fireball Inferno Tower
Valkyrie
Archers Musketeer Fireball Inferno Tower The Log
Hog Rider
Inferno Tower
The Log Archers Fireball Musketeer Valkyrie
The Log
Fireball Musketeer Inferno Tower Archers Valkyrie Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Inferno Dragon Musketeer Valkyrie The Log
Inferno Tower Archers Musketeer Valkyrie Inferno Dragon
Inferno Tower Inferno Dragon Musketeer Valkyrie
Fireball Valkyrie The Log
Fireball The Log Archers Musketeer Valkyrie
Musketeer Inferno Tower Inferno Dragon Archers Fireball
Fireball Musketeer Valkyrie Inferno Tower The Log
Inferno Tower Inferno Dragon Musketeer
Archers Musketeer Valkyrie Inferno Tower
Archers Valkyrie Fireball Musketeer The Log
Musketeer Inferno Tower Inferno Dragon Archers Fireball
Inferno Tower Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Inferno Tower Inferno Dragon
Inferno Tower Fireball The Log Inferno Dragon
Fireball Musketeer Valkyrie Inferno Tower
Fireball Archers Musketeer Valkyrie The Log
Valkyrie The Log Archers Fireball Musketeer Inferno Dragon
Musketeer Inferno Tower Inferno Dragon
Valkyrie Archers Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Inferno Tower
Fireball Archers Musketeer Valkyrie The Log Inferno Dragon
Musketeer Valkyrie Inferno Tower The Log
Valkyrie Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer Valkyrie Inferno Dragon
Fireball Archers Musketeer
Archers Fireball Musketeer Valkyrie Inferno Tower
Inferno Tower Valkyrie Inferno Dragon
Fireball Valkyrie Inferno Tower The Log Inferno Dragon
Inferno Tower Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie Inferno Tower
Fireball Valkyrie The Log
Fireball Valkyrie Inferno Tower
Archers Fireball Musketeer Valkyrie
Inferno Tower Archers Fireball Musketeer Valkyrie The Log Inferno Dragon
Valkyrie Archers Fireball Musketeer Inferno Tower The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer
Archers Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Archers Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie
Inferno Dragon
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Fireball Musketeer
Fireball Archers Musketeer
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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