My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Balloon
Giant Snowball
Archers Hog Rider Guards Balloon
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Valkyrie Wizard Guards
The Log
Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard Guards Balloon
Fireball
Archers Hog Rider Wizard Balloon
Poison
Archers Wizard Guards Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Fireball Mini P.E.K.K.A Valkyrie Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Guards Fireball Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Hog Rider Balloon
Fireball
Hog Rider
Mini P.E.K.K.A
Archers Valkyrie Hog Rider Wizard
Valkyrie
Archers Hog Rider Balloon Mini P.E.K.K.A Wizard
Hog Rider
Fireball Valkyrie Archers Mini P.E.K.K.A Wizard Guards Balloon
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Balloon
Guards
Hog Rider
Balloon
Valkyrie Archers Hog Rider Wizard

Defense Synergies 1 9

Archers
Valkyrie Mini P.E.K.K.A Guards
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Archers Fireball Valkyrie Wizard Guards
Valkyrie
Archers Fireball Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Guards
Guards
Archers Mini P.E.K.K.A Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Archers Valkyrie
Mini P.E.K.K.A Valkyrie Guards
Fireball Mini P.E.K.K.A Valkyrie
Fireball Archers Valkyrie Guards
Archers Fireball Wizard
Fireball Valkyrie
Mini P.E.K.K.A
Guards Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Guards Fireball Wizard
Archers Fireball Wizard
Mini P.E.K.K.A Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Valkyrie
Fireball Archers Valkyrie Wizard Guards
Valkyrie Wizard Archers Fireball Guards
Mini P.E.K.K.A
Valkyrie Wizard Archers Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Archers Fireball
Fireball Archers Mini P.E.K.K.A Valkyrie Wizard
Guards Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards Fireball
Mini P.E.K.K.A Valkyrie Guards
Fireball Wizard Archers
Mini P.E.K.K.A Guards Archers Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Guards
Mini P.E.K.K.A Valkyrie Guards
Fireball Valkyrie Guards
Mini P.E.K.K.A Fireball Valkyrie Wizard Guards
Wizard Archers Fireball Valkyrie
Guards Archers Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Archers Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Guards
Fireball Valkyrie Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball Guards
Fireball Archers Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Guards
Fireball
Fireball

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