My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Inferno Tower Guards
Barbarian Barrel
Archers Inferno Tower Wizard Guards
The Log
Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Hog Rider Inferno Tower Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Archers Hog Rider Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard Guards
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Fireball Mini P.E.K.K.A Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Archers Hog Rider Wizard The Log
Hog Rider
Fireball The Log Archers Mini P.E.K.K.A Wizard Guards
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Guards

Defense Synergies 4 11

Archers
Mini P.E.K.K.A Inferno Tower Guards The Log
Fireball
The Log Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
The Log Archers Fireball Wizard Guards
Hog Rider
Inferno Tower
Guards The Log Archers Fireball
Wizard
Mini P.E.K.K.A Guards The Log
Guards
Inferno Tower Archers Mini P.E.K.K.A Wizard The Log
The Log
Fireball Mini P.E.K.K.A Inferno Tower Archers Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Archers
Mini P.E.K.K.A Inferno Tower Guards
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Guards
Inferno Tower Archers Fireball Wizard
Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Guards Archers Mini P.E.K.K.A Inferno Tower
Archers Guards Fireball Wizard The Log
Inferno Tower Archers Fireball Wizard
Mini P.E.K.K.A Inferno Tower Fireball Wizard Guards The Log
Fireball Wizard Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Inferno Tower
Fireball Archers Wizard Guards The Log
Wizard The Log Archers Fireball Guards
Mini P.E.K.K.A Inferno Tower
Wizard Archers Fireball Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Fireball Inferno Tower
Fireball Archers Mini P.E.K.K.A Wizard The Log
Guards Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Guards Fireball Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Guards
Fireball Wizard Archers
Mini P.E.K.K.A Guards Archers Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Guards
Mini P.E.K.K.A Inferno Tower Guards
Fireball Guards The Log
Mini P.E.K.K.A Fireball Inferno Tower Wizard Guards
Wizard Archers Fireball
Inferno Tower Guards Archers Fireball Mini P.E.K.K.A The Log
Archers Fireball Mini P.E.K.K.A Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard
Archers Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A Guards
Fireball Wizard The Log
Fireball Archers Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Archers Fireball Wizard
Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Archers Fireball Guards
Fireball Archers Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Fireball Guards The Log
Fireball
Fireball The Log

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