My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Inferno Tower
Barbarian Barrel
Archers Goblin Gang Rascals Inferno Tower
The Log
Archers Goblin Gang Rascals Hog Rider
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower
Arrows
Archers Goblin Gang Rascals
Royal Delivery
Archers Goblin Gang Rascals Hog Rider
Fireball
Archers Goblin Gang Rascals Hog Rider Inferno Tower
Poison
Archers Goblin Gang Rascals Inferno Tower
Lightning
Inferno Tower
Rocket
Rascals Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Fireball Hog Rider Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers The Log
Archers
Zap Hog Rider
Goblin Gang
Hog Rider
Rascals
Hog Rider
Fireball
Zap Hog Rider The Log
Hog Rider
Zap Goblin Gang Fireball The Log Archers Rascals
Inferno Tower
The Log
Hog Rider Zap Fireball

Defense Synergies 4 14

Zap
Fireball Archers Goblin Gang Rascals Inferno Tower The Log
Archers
Zap Goblin Gang Rascals Inferno Tower The Log
Goblin Gang
Inferno Tower Zap Archers Rascals The Log
Rascals
Zap Archers Goblin Gang Inferno Tower The Log
Fireball
Zap The Log Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang The Log Zap Archers Rascals Fireball
The Log
Fireball Inferno Tower Zap Archers Goblin Gang Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Inferno Tower Zap Goblin Gang Rascals The Log
Goblin Gang Inferno Tower Archers Rascals
Inferno Tower Goblin Gang Rascals
Fireball The Log
Goblin Gang Fireball The Log Zap Archers Rascals
Inferno Tower Zap Archers Goblin Gang Rascals Fireball
Zap Rascals Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Rascals
Goblin Gang Archers Rascals Inferno Tower
Archers Goblin Gang Zap Rascals Fireball The Log
Inferno Tower Zap Archers Goblin Gang Rascals Fireball
Inferno Tower Zap Goblin Gang Rascals Fireball The Log
Fireball Zap Goblin Gang Rascals The Log
Inferno Tower Goblin Gang Rascals
Inferno Tower Zap Goblin Gang Rascals Fireball The Log
Goblin Gang Rascals Fireball Inferno Tower
Fireball Zap Archers Goblin Gang Rascals The Log
Zap The Log Archers Rascals Fireball
Inferno Tower
Goblin Gang Rascals Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Archers Fireball Inferno Tower
Fireball Zap Archers Goblin Gang The Log
Goblin Gang Zap Rascals Inferno Tower The Log
Goblin Gang Zap Rascals Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Rascals
Fireball Zap Archers Goblin Gang Rascals
Goblin Gang Rascals Archers Fireball Inferno Tower
Inferno Tower Rascals
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Rascals Inferno Tower
Zap Fireball The Log
Rascals Goblin Gang Fireball Inferno Tower
Archers Rascals Fireball
Goblin Gang Rascals Inferno Tower Zap Archers Fireball The Log
Zap Archers Rascals Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball Zap The Log
Fireball The Log
Rascals Fireball The Log
Fireball Zap The Log
Fireball Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Goblin Gang Fireball
Fireball Zap Archers
The Log Fireball
Fireball Goblin Gang Rascals
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Rascals Fireball The Log
Zap Fireball
Zap Fireball The Log

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