My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Goblin Cage Battle Ram Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram Inferno Dragon
Giant Snowball
Skeletons Archers Battle Ram Inferno Dragon
Zap
Skeletons Archers Battle Ram Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Archers Goblin Cage Battle Ram
The Log
Skeletons Archers Goblin Cage Battle Ram
Earthquake
Skeletons Archers Goblin Cage
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Goblin Cage Battle Ram Inferno Dragon
Fireball
Archers Goblin Cage Battle Ram Inferno Dragon
Poison
Archers Goblin Cage
Lightning
Goblin Cage Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Fireball Goblin Cage Battle Ram Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Arrows Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Arrows Goblin Cage Battle Ram Goblin Giant Inferno Dragon
Arrows
Fireball Archers Battle Ram Goblin Giant
Fireball
Arrows Goblin Giant Battle Ram
Goblin Cage
Archers Battle Ram
Battle Ram
Archers Arrows Fireball Goblin Cage
Goblin Giant
Fireball Archers Arrows
Inferno Dragon
Archers

Defense Synergies 2 7

Skeletons
Goblin Cage Archers Inferno Dragon
Archers
Skeletons Goblin Cage Goblin Giant
Arrows
Fireball
Fireball
Goblin Giant Arrows Goblin Cage
Goblin Cage
Skeletons Archers Fireball Inferno Dragon
Battle Ram
Goblin Giant
Fireball Archers
Inferno Dragon
Skeletons Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Goblin Giant
Inferno Dragon Skeletons Goblin Cage
Goblin Cage Skeletons Archers Inferno Dragon
Goblin Cage Inferno Dragon Skeletons
Arrows Fireball Goblin Cage
Arrows Fireball Skeletons Archers
Inferno Dragon Archers Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage Goblin Giant
Inferno Dragon Skeletons Goblin Cage
Skeletons Archers
Archers Skeletons Arrows Fireball Goblin Giant
Arrows Inferno Dragon Archers Fireball
Goblin Cage Skeletons Fireball
Fireball Arrows Goblin Cage
Inferno Dragon Goblin Cage
Fireball Goblin Cage Inferno Dragon
Skeletons Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage Archers
Arrows Goblin Cage Archers Fireball Inferno Dragon
Goblin Cage Inferno Dragon
Archers Arrows Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Goblin Cage
Fireball Archers Arrows Inferno Dragon
Skeletons Goblin Cage Goblin Giant
Fireball Goblin Cage Goblin Giant
Skeletons Goblin Cage Goblin Giant Inferno Dragon
Arrows Fireball Skeletons Archers Goblin Giant
Skeletons Archers Fireball Goblin Cage Goblin Giant
Goblin Cage Goblin Giant Inferno Dragon
Goblin Cage Skeletons Fireball Inferno Dragon
Skeletons Goblin Cage Goblin Giant Inferno Dragon
Inferno Dragon Goblin Cage
Arrows Fireball Goblin Cage Goblin Giant
Skeletons Fireball Goblin Cage Goblin Giant
Archers Fireball Goblin Cage
Skeletons Archers Fireball Goblin Cage Goblin Giant Inferno Dragon
Arrows Archers Fireball Goblin Cage Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Giant
Arrows Fireball
Fireball Arrows
Arrows Fireball Goblin Giant
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball Goblin Giant

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