My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Giant Skeleton Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant Skeleton Bandit Inferno Dragon Graveyard
Giant Snowball
Skeletons Archers Inferno Dragon Graveyard
Zap
Skeletons Archers Bandit Inferno Dragon Graveyard
Barbarian Barrel
Skeletons Archers Giant Skeleton Bandit Graveyard
The Log
Skeletons Archers Giant Skeleton Bandit Graveyard
Earthquake
Skeletons Archers Graveyard
Arrows
Skeletons Archers Graveyard
Royal Delivery
Skeletons Archers Giant Skeleton Bandit Inferno Dragon Graveyard
Fireball
Archers Bandit Inferno Dragon
Poison
Archers Graveyard
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Tornado Bandit Fireball Inferno Dragon Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Tornado Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Giant Skeleton Bandit Inferno Dragon Graveyard
Fireball
Tornado Graveyard
Tornado
Fireball Giant Skeleton Graveyard
Giant Skeleton
Archers Tornado Bandit Graveyard
Bandit
Archers Giant Skeleton Graveyard
Inferno Dragon
Archers
Graveyard
Fireball Archers Tornado Giant Skeleton Bandit

Defense Synergies 1 11

Skeletons
Archers Tornado Giant Skeleton Bandit Inferno Dragon
Archers
Skeletons Tornado Giant Skeleton Bandit
Fireball
Tornado Bandit
Tornado
Fireball Skeletons Archers Giant Skeleton Inferno Dragon
Giant Skeleton
Skeletons Archers Tornado
Bandit
Skeletons Archers Fireball
Inferno Dragon
Skeletons Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Skeletons Bandit
Tornado Skeletons Archers Giant Skeleton Bandit Inferno Dragon
Inferno Dragon Skeletons Bandit
Fireball Tornado Giant Skeleton
Fireball Tornado Skeletons Archers Bandit
Tornado Inferno Dragon Archers Fireball
Fireball Giant Skeleton Bandit
Inferno Dragon Skeletons Tornado
Tornado Skeletons Archers Giant Skeleton Bandit
Archers Skeletons Fireball Tornado Giant Skeleton Bandit
Inferno Dragon Archers Fireball Tornado
Skeletons Fireball Giant Skeleton Bandit
Fireball Tornado
Inferno Dragon Bandit
Tornado Fireball Bandit Inferno Dragon
Skeletons Fireball Tornado
Fireball Archers Tornado Bandit
Tornado Archers Fireball Giant Skeleton Bandit Inferno Dragon
Tornado Inferno Dragon
Archers Fireball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Giant Skeleton Bandit
Fireball Bandit Archers Inferno Dragon
Giant Skeleton Bandit Skeletons
Giant Skeleton Fireball Tornado Bandit
Giant Skeleton Skeletons Bandit Inferno Dragon
Fireball Skeletons Archers Tornado
Skeletons Archers Fireball Giant Skeleton Bandit
Giant Skeleton Inferno Dragon
Giant Skeleton Skeletons Fireball Tornado Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Giant Skeleton
Fireball Tornado Giant Skeleton
Giant Skeleton Skeletons Fireball Bandit
Archers Fireball
Skeletons Archers Fireball Tornado Giant Skeleton Inferno Dragon
Archers Fireball Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Tornado Bandit
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball
Fireball Tornado
Archers Tornado
Fireball Tornado
Fireball Tornado Bandit
Fireball Tornado
Fireball Tornado Bandit
Fireball Archers Tornado
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball Tornado
Archers Fireball Bandit
Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball
Tornado Fireball
Inferno Dragon
Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Tornado Bandit
Archers Fireball Tornado
Fireball
Fireball
Fireball Bandit
Fireball
Giant Skeleton
Fireball
Archers Fireball Bandit
Fireball Archers Tornado
Fireball
Fireball
Fireball
Fireball Tornado Giant Skeleton
Fireball Tornado Giant Skeleton
Fireball Tornado
Fireball Tornado Giant Skeleton Bandit

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