My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Fire Spirit Archers Furnace Skeleton Army
Zap
Fire Spirit Archers Mortar Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Archers Mortar Furnace Skeleton Army
The Log
Fire Spirit Ice Spirit Archers Furnace Skeleton Army
Earthquake
Archers Mortar Furnace Skeleton Army
Arrows
Fire Spirit Ice Spirit Archers Furnace Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Archers Skeleton Army
Fireball
Archers Mortar Furnace Skeleton Army
Poison
Archers Mortar Furnace Skeleton Army
Lightning
Mortar Furnace
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Mortar Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Archers Skeleton Army Mortar Fireball Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Archers

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Furnace
Ice Spirit
Archers Mortar Furnace
Archers
Ice Spirit Mortar
Mortar
Fire Spirit Ice Spirit Archers Fireball The Log
Fireball
Mortar The Log
Furnace
Fire Spirit Ice Spirit
Skeleton Army
The Log
Mortar Fireball

Defense Synergies 1 17

Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Archers Mortar Fireball Furnace Skeleton Army The Log
Archers
Ice Spirit Mortar Furnace Skeleton Army The Log
Mortar
Ice Spirit Archers Fireball Skeleton Army The Log
Fireball
The Log Ice Spirit Mortar
Furnace
Ice Spirit Archers Skeleton Army
Skeleton Army
Ice Spirit Archers Mortar Furnace The Log
The Log
Fireball Fire Spirit Ice Spirit Archers Mortar Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Skeleton Army Ice Spirit Mortar Furnace The Log
Mortar Furnace Skeleton Army Fire Spirit Archers
Skeleton Army Mortar Furnace
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Fire Spirit Archers Furnace
Furnace Fire Spirit Ice Spirit Archers Mortar Fireball
Fireball The Log
Mortar Furnace Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Archers
Archers Skeleton Army Fireball Furnace The Log
Archers Fireball Furnace
Mortar Furnace Skeleton Army Fire Spirit Ice Spirit Fireball The Log
Fire Spirit Fireball Skeleton Army Ice Spirit Mortar Furnace The Log
Skeleton Army Mortar Furnace
Skeleton Army Ice Spirit Mortar Fireball Furnace The Log
Mortar Fireball Furnace Skeleton Army
Fire Spirit Ice Spirit Mortar Fireball Archers Furnace Skeleton Army The Log
Mortar Furnace The Log Fire Spirit Ice Spirit Archers Fireball
Mortar
Skeleton Army Fire Spirit Archers Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Furnace
Fireball Archers Mortar The Log
Skeleton Army Ice Spirit Furnace The Log
Skeleton Army Fireball The Log
Skeleton Army
Fire Spirit Fireball Furnace Ice Spirit Archers
Skeleton Army Archers Fireball Furnace
Skeleton Army
Ice Spirit Mortar Fireball Skeleton Army The Log
Skeleton Army
Skeleton Army Fireball The Log
Skeleton Army Fireball
Archers Fireball Furnace Skeleton Army
Skeleton Army Ice Spirit Archers Mortar Fireball Furnace The Log
Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Mortar Furnace The Log
Fireball Fire Spirit Ice Spirit Furnace
Fire Spirit Archers Mortar Furnace The Log
Fireball The Log Fire Spirit Ice Spirit
Fireball The Log Mortar
Fire Spirit Fireball
Mortar Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Mortar Fireball The Log
Mortar Fireball
Mortar Fireball Furnace The Log
Mortar Fireball Furnace The Log
Mortar Fireball Furnace The Log
Mortar Fireball
Fire Spirit Archers Mortar Fireball The Log
Fire Spirit Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Fire Spirit Ice Spirit Mortar Fireball Furnace
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Fire Spirit Archers Fireball Furnace
Ice Spirit Fireball
Fireball
Mortar Fireball The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Archers Fireball Skeleton Army
Fireball Fire Spirit Archers
The Log Fireball
Fireball
The Log Mortar Fireball
Fireball
Ice Spirit Fireball The Log
Fireball
Mortar Fireball The Log

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