My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Tesla
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Archers
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Knight Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight
Zap
Fireball Hog Rider Fire Spirit Archers Knight The Log
Archers
Knight Zap Hog Rider
Knight
Archers Hog Rider Fire Spirit Zap Fireball The Log
Tesla
Fireball
Zap Hog Rider Knight The Log
Hog Rider
Fire Spirit Zap Knight Fireball The Log Archers
The Log
Hog Rider Zap Knight Fireball

Defense Synergies 6 11

Fire Spirit
Knight Zap The Log
Zap
Fireball Fire Spirit Archers Knight Tesla The Log
Archers
Knight Zap Tesla The Log
Knight
Fire Spirit Archers Tesla Zap Fireball The Log
Tesla
Knight The Log Zap Archers Fireball
Fireball
Zap The Log Knight Tesla
Hog Rider
The Log
Tesla Fireball Fire Spirit Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball The Log
Zap Knight Tesla The Log
Tesla Fire Spirit Archers Knight
Tesla Knight
Fireball The Log
Fireball The Log Fire Spirit Zap Archers Tesla
Tesla Fire Spirit Zap Archers Fireball
Zap Tesla Fireball The Log
Tesla
Knight Fire Spirit Archers Tesla
Archers Zap Knight Tesla Fireball The Log
Tesla Zap Archers Fireball
Tesla Fire Spirit Zap Knight Fireball The Log
Fire Spirit Fireball Zap Tesla The Log
Knight Tesla
Zap Tesla Fireball The Log
Tesla Knight Fireball
Fire Spirit Tesla Fireball Zap Archers Knight The Log
Zap The Log Fire Spirit Archers Knight Tesla Fireball
Tesla
Fire Spirit Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Fireball
Fireball Zap Archers Knight Tesla The Log
Zap Knight The Log
Zap Knight Tesla Fireball The Log
Knight Tesla
Fire Spirit Fireball Zap Archers Tesla
Archers Knight Tesla Fireball
Knight Tesla
Zap Knight Fireball The Log
Tesla
Knight Tesla
Zap Fireball The Log
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Zap Archers Knight Fireball The Log
Zap Archers Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap
Fire Spirit Archers The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball
Zap Knight Fireball The Log
Fireball Fire Spirit Zap Archers
Fire Spirit Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Fire Spirit Zap Archers Fireball The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers
The Log Fireball
Fireball Knight
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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