My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions Furnace
Zap
Fire Spirit Archers Minions Royal Giant Furnace
Barbarian Barrel
Fire Spirit Archers Furnace Executioner
The Log
Fire Spirit Archers Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Archers Furnace
Arrows
Fire Spirit Archers Minions Furnace
Royal Delivery
Fire Spirit Archers Minions Mini P.E.K.K.A Executioner
Fireball
Archers Minions Furnace Executioner
Poison
Archers Minions Furnace Executioner
Lightning
Mini P.E.K.K.A Furnace Executioner
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Mini P.E.K.K.A Furnace Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Furnace
Zap
Fire Spirit Archers Minions Royal Giant Mini P.E.K.K.A Furnace Executioner
Archers
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Mini P.E.K.K.A
Royal Giant
Fire Spirit Minions Furnace Zap Archers Executioner
Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Furnace
Furnace
Royal Giant Fire Spirit Zap Mini P.E.K.K.A
Executioner
Zap Royal Giant

Defense Synergies 1 11

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Minions Furnace Executioner
Archers
Zap Minions Mini P.E.K.K.A Furnace
Minions
Zap Archers
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Archers Furnace Executioner
Furnace
Zap Archers Mini P.E.K.K.A
Executioner
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner
Mini P.E.K.K.A Zap Minions Furnace Executioner
Mini P.E.K.K.A Furnace Fire Spirit Archers Minions Executioner
Mini P.E.K.K.A Minions Furnace
Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Furnace Executioner
Minions Furnace Fire Spirit Zap Archers Executioner
Zap
Mini P.E.K.K.A Minions Furnace
Fire Spirit Archers Mini P.E.K.K.A
Archers Minions Executioner Zap Furnace
Minions Executioner Zap Archers Furnace
Mini P.E.K.K.A Furnace Fire Spirit Zap Minions
Fire Spirit Executioner Zap Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace
Minions Mini P.E.K.K.A Furnace Executioner
Fire Spirit Zap Archers Minions Furnace Executioner
Zap Furnace Executioner Fire Spirit Archers Minions
Mini P.E.K.K.A
Fire Spirit Archers Minions Mini P.E.K.K.A Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Furnace
Zap Archers Mini P.E.K.K.A Executioner
Zap Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Executioner
Fire Spirit Furnace Executioner Zap Archers Minions
Mini P.E.K.K.A Archers Minions Furnace
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Executioner
Archers Furnace Executioner
Zap Archers Minions Mini P.E.K.K.A Furnace Executioner
Minions Executioner Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Fire Spirit Zap Furnace
Executioner Fire Spirit Zap Minions Furnace
Fire Spirit Archers Furnace Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Minions Mini P.E.K.K.A
Zap
Fire Spirit Zap Archers Executioner
Fire Spirit Executioner
Minions
Zap Furnace
Zap Furnace Executioner
Furnace Executioner
Minions Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Executioner
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit Furnace Executioner
Zap Executioner
Zap
Zap
Fire Spirit Zap Archers Furnace Executioner
Zap Minions
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Archers Minions
Fire Spirit Zap Archers Executioner
Mini P.E.K.K.A Executioner
Zap Executioner
Zap
Executioner
Zap Minions
Zap Executioner
Zap Executioner

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