My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Cannon Cart
Giant Snowball
Archers Guards Baby Dragon
Zap
Archers Guards Cannon Cart
Barbarian Barrel
Archers Guards Cannon Cart
The Log
Archers Mini P.E.K.K.A Guards Cannon Cart
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Guards Baby Dragon Cannon Cart
Fireball
Archers Baby Dragon Cannon Cart
Poison
Archers Guards
Lightning
Mini P.E.K.K.A Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Earthquake Guards Mini P.E.K.K.A Baby Dragon Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Earthquake Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Baby Dragon
Earthquake
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Archers Earthquake Baby Dragon The Log
Guards
The Log
Baby Dragon
Archers Mini P.E.K.K.A Poison Cannon Cart
Poison
Baby Dragon Cannon Cart The Log
Cannon Cart
The Log Baby Dragon Poison
The Log
Cannon Cart Earthquake Mini P.E.K.K.A Guards Poison

Defense Synergies 1 17

Archers
Mini P.E.K.K.A Guards Baby Dragon Cannon Cart The Log
Earthquake
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Archers Earthquake Guards Baby Dragon Cannon Cart
Guards
Archers Mini P.E.K.K.A Baby Dragon Poison Cannon Cart The Log
Baby Dragon
Archers Mini P.E.K.K.A Guards Cannon Cart The Log
Poison
Guards The Log
Cannon Cart
Archers Mini P.E.K.K.A Guards Baby Dragon
The Log
Mini P.E.K.K.A Archers Earthquake Guards Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Baby Dragon The Log
Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A Archers Cannon Cart
Mini P.E.K.K.A Guards Cannon Cart
Earthquake Mini P.E.K.K.A Poison The Log
The Log Archers Earthquake Guards Baby Dragon Cannon Cart
Archers Baby Dragon Poison
Earthquake Baby Dragon Poison Cannon Cart The Log
Mini P.E.K.K.A
Guards Archers Mini P.E.K.K.A Cannon Cart
Archers Guards Poison Earthquake Baby Dragon Cannon Cart The Log
Archers Baby Dragon Poison
Mini P.E.K.K.A Earthquake Guards Cannon Cart The Log
Earthquake Mini P.E.K.K.A Guards Baby Dragon Poison Cannon Cart The Log
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Poison Cannon Cart
Archers Guards Baby Dragon Cannon Cart The Log
Earthquake Baby Dragon Poison The Log Archers Guards Cannon Cart
Mini P.E.K.K.A Cannon Cart
Archers Earthquake Mini P.E.K.K.A Guards Baby Dragon Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Cannon Cart
Poison Archers Mini P.E.K.K.A Baby Dragon Cannon Cart The Log
Guards Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A Guards Cannon Cart The Log
Mini P.E.K.K.A Guards Cannon Cart
Poison Archers Baby Dragon
Mini P.E.K.K.A Guards Archers Cannon Cart
Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Baby Dragon Poison Cannon Cart The Log
Guards
Mini P.E.K.K.A Guards Cannon Cart
Guards Poison The Log
Mini P.E.K.K.A Cannon Cart Guards
Archers Baby Dragon Cannon Cart
Guards Archers Mini P.E.K.K.A Baby Dragon Poison Cannon Cart The Log
Poison Archers Earthquake Mini P.E.K.K.A Baby Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Guards Baby Dragon The Log
Poison Baby Dragon The Log
Earthquake Baby Dragon Poison Cannon Cart The Log
Earthquake Cannon Cart Guards Poison The Log
Poison Earthquake Baby Dragon The Log
Poison Baby Dragon
Archers Earthquake Baby Dragon Poison The Log
Earthquake Poison The Log Baby Dragon
Poison The Log
Mini P.E.K.K.A Guards Poison
Poison Earthquake Cannon Cart The Log
Poison Archers Baby Dragon
Earthquake Poison Baby Dragon Cannon Cart The Log
Earthquake Baby Dragon Poison Cannon Cart
Earthquake Baby Dragon Poison Cannon Cart The Log
Earthquake Baby Dragon Poison Cannon Cart The Log
Earthquake Baby Dragon Poison Cannon Cart The Log
Earthquake Poison
Mini P.E.K.K.A
Archers Earthquake Mini P.E.K.K.A Baby Dragon Poison The Log
Earthquake Baby Dragon Poison The Log
Earthquake Baby Dragon Poison The Log
Poison
The Log
Earthquake Baby Dragon Poison Cannon Cart The Log
Earthquake Poison The Log Baby Dragon
Poison The Log Earthquake Baby Dragon
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Archers Baby Dragon
Guards Poison
Mini P.E.K.K.A
Poison Earthquake The Log
Poison
Earthquake Poison The Log
Earthquake Archers Guards Cannon Cart
Poison Archers Baby Dragon
The Log
Poison Mini P.E.K.K.A Baby Dragon Cannon Cart
The Log Earthquake Baby Dragon Poison
Poison
Cannon Cart
Guards Baby Dragon Poison The Log
Poison
Poison Baby Dragon Cannon Cart The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: