My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel Miner Fisherman
Giant Snowball
Archers Minions Dart Goblin Goblin Barrel Miner Fisherman
Zap
Archers Minions Dart Goblin Goblin Barrel Fisherman
Barbarian Barrel
Archers Dart Goblin Goblin Barrel
The Log
Archers Dart Goblin Goblin Barrel Fisherman
Earthquake
Archers Goblin Barrel
Arrows
Archers Minions Dart Goblin Goblin Barrel
Royal Delivery
Archers Minions Dart Goblin Goblin Barrel Miner Fisherman
Fireball
Archers Minions Dart Goblin Goblin Barrel Fisherman
Poison
Archers Minions Dart Goblin Fisherman
Lightning
Ice Golem Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Minions Dart Goblin Goblin Barrel Miner Fisherman Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Minions Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Miner Fisherman
Minions
Miner Ice Golem Fisherman
Ice Golem
Archers Goblin Barrel Minions Dart Goblin Miner
Dart Goblin
Goblin Barrel Miner Ice Golem
Fireball
Miner
Goblin Barrel
Ice Golem Dart Goblin Miner
Miner
Minions Dart Goblin Archers Ice Golem Fireball Goblin Barrel
Fisherman
Archers Minions

Defense Synergies 2 11

Archers
Ice Golem Minions Dart Goblin Fisherman
Minions
Ice Golem Archers Dart Goblin Fisherman
Ice Golem
Archers Minions Dart Goblin Fireball Fisherman
Dart Goblin
Archers Minions Ice Golem Miner Fisherman
Fireball
Ice Golem Miner
Goblin Barrel
Miner
Dart Goblin Fireball
Fisherman
Archers Minions Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Dart Goblin Fireball
Minions Dart Goblin Fisherman
Fisherman Archers Minions Dart Goblin
Minions Dart Goblin Fisherman
Fireball
Fireball Archers Minions Dart Goblin
Minions Dart Goblin Archers Fireball
Ice Golem Dart Goblin Fireball
Minions Fisherman
Archers Ice Golem Dart Goblin Miner Fisherman
Archers Minions Dart Goblin Ice Golem Fireball Fisherman
Minions Archers Dart Goblin Fireball
Minions Fireball
Fireball Minions Dart Goblin
Fireball Fisherman
Minions Fireball Fisherman
Fireball Archers Minions Dart Goblin Fisherman
Archers Minions Ice Golem Dart Goblin Fireball Fisherman
Dart Goblin Fisherman
Archers Minions Dart Goblin Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Fireball Fisherman
Fireball Archers Ice Golem Miner Fisherman
Minions Ice Golem Fisherman
Ice Golem Fireball Fisherman
Fisherman
Fireball Archers Minions Ice Golem Dart Goblin
Archers Minions Ice Golem Dart Goblin Fireball
Fisherman
Minions Ice Golem Fireball
Dart Goblin
Minions Dart Goblin
Fireball
Ice Golem Fireball
Archers Dart Goblin Fireball
Archers Minions Ice Golem Dart Goblin Fireball Fisherman
Minions Archers Ice Golem Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Dart Goblin
Fireball Dart Goblin Miner Fisherman
Dart Goblin Fireball Miner
Ice Golem Dart Goblin Fireball
Fireball
Fireball Minions Ice Golem Dart Goblin
Archers Dart Goblin
Fireball Ice Golem Dart Goblin
Fireball Miner Dart Goblin Fisherman
Minions Fireball Fisherman
Miner Dart Goblin Fireball Fisherman
Fireball Archers Dart Goblin
Ice Golem Dart Goblin Fireball Miner Fisherman
Minions Dart Goblin Fireball Fisherman
Ice Golem Dart Goblin Fireball Fisherman
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Minions Fisherman
Archers Dart Goblin Fireball Fisherman
Dart Goblin Fireball Miner
Minions Fireball
Fireball
Fisherman
Fireball
Ice Golem Fireball
Fisherman
Fireball Miner Dart Goblin Fisherman
Fireball Miner Fisherman
Fireball Miner Dart Goblin Fisherman
Archers Ice Golem Dart Goblin Fireball
Minions Dart Goblin Fireball
Fireball
Dart Goblin Fireball Miner
Fireball
Fireball
Archers Minions Dart Goblin Fireball
Fireball Archers Dart Goblin
Fireball
Fireball Miner Dart Goblin
Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Miner

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