My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Tombstone Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon Tombstone Furnace Witch
Zap
Archers Cannon Tombstone Furnace Witch
Barbarian Barrel
Archers Cannon Tesla Tombstone Furnace Witch Electro Wizard
The Log
Archers Cannon Tombstone Furnace Witch
Earthquake
Archers Cannon Tesla Tombstone Furnace Witch
Arrows
Archers Tombstone Furnace Witch
Royal Delivery
Archers Witch Electro Wizard
Fireball
Archers Cannon Tesla Tombstone Furnace Witch Electro Wizard
Poison
Archers Cannon Tombstone Furnace Witch Electro Wizard
Lightning
Cannon Tesla Tombstone Furnace Witch Electro Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Cannon Tombstone Tesla Furnace Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Cannon Tombstone

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Cannon
Tesla
Tombstone
Furnace
Mirror
Mirror
Furnace
Witch
Electro Wizard

Defense Synergies 3 14

Archers
Cannon Tesla Tombstone Furnace Witch Electro Wizard
Cannon
Mirror Archers Witch Electro Wizard
Tesla
Mirror Archers Electro Wizard
Tombstone
Archers Mirror Electro Wizard
Furnace
Mirror Archers Electro Wizard
Mirror
Cannon Tesla Furnace Tombstone Electro Wizard
Witch
Archers Cannon Electro Wizard
Electro Wizard
Archers Cannon Tesla Tombstone Furnace Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Tombstone Electro Wizard
Cannon Tesla Tombstone Furnace Witch Electro Wizard
Cannon Tesla Furnace Witch Archers Tombstone Electro Wizard
Cannon Tesla Witch Tombstone Furnace Electro Wizard
Tombstone
Archers Cannon Tesla Furnace Electro Wizard
Tesla Furnace Electro Wizard Archers Cannon Tombstone Witch
Cannon Tesla Electro Wizard
Cannon Tesla Witch Tombstone Furnace
Archers Cannon Tesla Electro Wizard
Archers Witch Electro Wizard Cannon Tesla Tombstone Furnace
Tesla Archers Furnace Witch Electro Wizard
Cannon Tesla Tombstone Furnace Witch Electro Wizard
Cannon Tesla Tombstone Furnace Witch Electro Wizard
Cannon Tesla Tombstone Furnace Electro Wizard
Cannon Tesla Furnace Electro Wizard
Tesla Cannon Tombstone Furnace Witch Electro Wizard
Cannon Tesla Tombstone Archers Furnace Witch Electro Wizard
Furnace Witch Archers Cannon Tesla Tombstone Electro Wizard
Cannon Tesla Electro Wizard
Archers Cannon Tesla Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Tombstone Furnace Witch Electro Wizard
Electro Wizard Archers Tesla
Tombstone Furnace Witch Electro Wizard
Tesla Electro Wizard
Cannon Tesla Tombstone Witch
Furnace Archers Tesla Witch Electro Wizard
Archers Tesla Tombstone Furnace Witch Electro Wizard
Tesla
Electro Wizard Tombstone Witch
Witch Cannon Tesla Tombstone
Tesla Tombstone Witch
Electro Wizard
Cannon Tesla Tombstone Witch
Archers Cannon Tesla Furnace Witch
Tesla Tombstone Witch Electro Wizard Archers Furnace
Archers Cannon Tesla Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Furnace
Furnace Witch
Archers Furnace Witch
Electro Wizard
Electro Wizard
Archers
Furnace
Furnace Witch
Furnace
Archers Electro Wizard
Witch
Furnace Witch
Witch
Witch Electro Wizard
Witch
Archers Furnace Witch Electro Wizard
Electro Wizard Witch
Electro Wizard
Electro Wizard Archers Tombstone Witch
Archers Witch Electro Wizard
Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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