My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Barbarians Mega Minion
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Mega Minion Bowler
Fireball
Archers Barbarians Mega Minion Bowler
Poison
Archers Barbarians Mega Minion
Lightning
Mega Minion Bowler
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Mega Minion Barbarians Bowler Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Mega Minion

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Bowler
Archers
Royal Giant Bowler
Barbarians
Royal Giant
Fire Spirit Archers Mega Minion Rocket Bowler The Log
Mega Minion
Fire Spirit Royal Giant Bowler
Rocket
Royal Giant
Bowler
Fire Spirit Archers Royal Giant Mega Minion The Log
The Log
Royal Giant Bowler

Defense Synergies 1 6

Fire Spirit
The Log
Archers
Mega Minion Bowler The Log
Barbarians
Royal Giant
Mega Minion
Archers The Log
Rocket
The Log
Bowler
The Log Archers
The Log
Bowler Fire Spirit Archers Mega Minion Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Mega Minion The Log
Barbarians Mega Minion The Log
Barbarians Rocket Bowler Fire Spirit Archers Mega Minion
Barbarians Mega Minion Bowler
Barbarians Rocket Bowler The Log
Bowler The Log Fire Spirit Archers Mega Minion
Mega Minion Rocket Fire Spirit Archers
Rocket Bowler Barbarians The Log
Barbarians
Fire Spirit Archers Barbarians Bowler
Archers Barbarians Mega Minion Bowler The Log
Mega Minion Archers
Barbarians Bowler Fire Spirit Rocket The Log
Fire Spirit Rocket Bowler Barbarians Mega Minion The Log
Barbarians
Barbarians Rocket Bowler The Log
Barbarians Bowler
Fire Spirit Archers Barbarians Mega Minion Bowler The Log
The Log Fire Spirit Archers Barbarians Mega Minion Bowler
Barbarians
Bowler Fire Spirit Archers Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Bowler
Archers Mega Minion Rocket Bowler The Log
Barbarians Rocket Bowler The Log
Rocket Bowler Barbarians The Log
Barbarians Bowler
Fire Spirit Rocket Archers
Rocket Archers Barbarians Mega Minion Bowler
Barbarians
Rocket Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion Bowler
Rocket Barbarians Bowler The Log
Barbarians Rocket Bowler
Archers Barbarians Bowler
Barbarians Archers Mega Minion Rocket Bowler The Log
Bowler Archers Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Bowler The Log
Rocket The Log
Barbarians Rocket The Log
Rocket Fire Spirit Bowler The Log
Fire Spirit Mega Minion Rocket
Fire Spirit Archers Bowler The Log
The Log Fire Spirit Bowler
The Log
Rocket Fire Spirit Bowler
Rocket Bowler The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Bowler The Log
Rocket
The Log
Rocket Bowler The Log
Rocket Bowler The Log
Rocket
Rocket
Rocket Fire Spirit Archers Mega Minion Bowler The Log
Rocket Fire Spirit Bowler The Log
Rocket Bowler The Log
Rocket
Rocket Bowler The Log
Rocket Barbarians The Log
The Log Fire Spirit Bowler
Mega Minion
The Log Bowler
Bowler The Log
Rocket The Log
Fire Spirit Archers
Rocket Mega Minion
Mega Minion Bowler
Rocket The Log
Rocket
Rocket Bowler The Log
Fire Spirit Archers Barbarians Rocket
Rocket Fire Spirit Archers Mega Minion
The Log
Mega Minion Rocket Bowler
The Log Bowler
Rocket
Mega Minion
Rocket Bowler The Log
Rocket
Rocket Bowler The Log

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