My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Hog Rider Giant
Giant Snowball
Bomber Archers Hog Rider Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Elite Barbarians Witch
The Log
Bomber Archers Elite Barbarians Hog Rider Witch
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Elite Barbarians Hog Rider Witch
Fireball
Bomber Archers Elite Barbarians Hog Rider Witch
Poison
Bomber Archers Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Fireball Hog Rider Poison Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Fireball Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Hog Rider
Archers
Elite Barbarians Hog Rider Giant
Elite Barbarians
Bomber Archers Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Giant
Hog Rider
Fireball Bomber Archers Elite Barbarians Giant Poison Witch
Giant
Bomber Poison Archers Fireball Hog Rider Witch
Poison
Giant Hog Rider
Witch
Hog Rider Giant

Defense Synergies 0 1

Bomber
Archers
Witch
Elite Barbarians
Fireball
Hog Rider
Giant
Poison
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Elite Barbarians Bomber Witch
Witch Bomber Archers Elite Barbarians
Elite Barbarians Witch Bomber
Bomber Elite Barbarians Fireball Poison
Fireball Bomber Archers
Archers Fireball Poison Witch
Fireball Poison
Witch Elite Barbarians
Elite Barbarians Bomber Archers
Archers Poison Witch Bomber Fireball
Archers Fireball Poison Witch
Bomber Elite Barbarians Fireball Witch
Bomber Fireball Poison Witch
Elite Barbarians
Elite Barbarians Fireball
Bomber Elite Barbarians Fireball Poison Witch
Fireball Bomber Archers Elite Barbarians Witch
Poison Witch Bomber Archers Fireball
Elite Barbarians
Bomber Archers Elite Barbarians Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball Witch
Fireball Poison Bomber Archers Elite Barbarians
Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Witch
Fireball Poison Archers Witch
Archers Elite Barbarians Fireball Witch
Elite Barbarians
Elite Barbarians Fireball Poison Witch
Witch
Elite Barbarians Witch
Elite Barbarians Fireball Poison
Elite Barbarians Fireball Witch
Bomber Archers Fireball Witch
Elite Barbarians Witch Bomber Archers Fireball Poison
Poison Bomber Archers Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Bomber Fireball Poison
Fireball Poison Witch
Bomber Archers Poison Witch
Fireball Poison
Fireball Poison
Elite Barbarians Fireball Poison
Poison Fireball
Fireball Poison Archers
Poison Elite Barbarians Fireball
Fireball Poison
Elite Barbarians Fireball Poison
Bomber Fireball Poison Witch
Fireball Poison
Fireball Poison
Bomber
Bomber Archers Fireball Poison
Bomber Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison
Poison Bomber Fireball Witch
Witch
Fireball Poison Witch
Fireball Poison Witch
Fireball Poison
Elite Barbarians Poison Archers Fireball Witch
Fireball Poison Witch
Elite Barbarians Fireball
Poison Bomber Fireball
Fireball Poison
Fireball Poison
Archers Fireball Witch
Fireball Poison Archers Witch
Fireball
Fireball Poison
Bomber Fireball Poison
Fireball Poison
Elite Barbarians
Elite Barbarians Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch

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