My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Three Musketeers Miner
Giant Snowball
Bomber Archers Three Musketeers Miner
Zap
Bomber Archers Three Musketeers
Barbarian Barrel
Bomber Archers Three Musketeers
The Log
Bomber Archers Three Musketeers
Earthquake
Bomber Archers Elixir Collector
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Three Musketeers P.E.K.K.A Miner
Fireball
Bomber Archers Elixir Collector Three Musketeers
Poison
Bomber Archers Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Tornado Miner Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Miner
Archers
Arrows P.E.K.K.A Miner
Arrows
P.E.K.K.A Archers Miner
Elixir Collector
Three Musketeers
Tornado Miner
Tornado
P.E.K.K.A Three Musketeers
P.E.K.K.A
Arrows Tornado Bomber Archers
Miner
Bomber Archers Arrows Three Musketeers

Defense Synergies 1 8

Bomber
Tornado P.E.K.K.A Miner
Archers
Tornado P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Elixir Collector
Three Musketeers
Tornado
Tornado
P.E.K.K.A Bomber Archers Arrows Three Musketeers
P.E.K.K.A
Tornado Bomber Archers Arrows
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Bomber Three Musketeers
Three Musketeers Tornado P.E.K.K.A Bomber Archers
Three Musketeers P.E.K.K.A Bomber
Bomber Arrows Tornado P.E.K.K.A
Arrows Tornado Bomber Archers
Three Musketeers Tornado Archers Arrows
Arrows P.E.K.K.A
Three Musketeers P.E.K.K.A Tornado
Tornado Bomber Archers Miner
Archers Bomber Arrows Tornado
Arrows Three Musketeers Archers Tornado
P.E.K.K.A Bomber Three Musketeers
Bomber Three Musketeers Arrows Tornado P.E.K.K.A
P.E.K.K.A Three Musketeers
Tornado Three Musketeers P.E.K.K.A
Three Musketeers Bomber Arrows Tornado P.E.K.K.A
Arrows Bomber Archers Three Musketeers Tornado
Arrows Tornado Bomber Archers
P.E.K.K.A Three Musketeers Tornado
Bomber Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A
Bomber Archers Arrows Miner
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Three Musketeers
Arrows Archers Three Musketeers Tornado
P.E.K.K.A Archers
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Arrows Tornado
P.E.K.K.A Three Musketeers
Bomber Archers Three Musketeers
Bomber Archers Three Musketeers Tornado P.E.K.K.A
Arrows Bomber Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Miner
Arrows Miner
Arrows
Bomber Arrows
Arrows Tornado
Bomber Archers Arrows Tornado
Arrows Tornado
Arrows Miner Tornado
Three Musketeers Tornado
Miner Arrows Tornado
Archers Arrows Tornado
Three Musketeers Miner
Arrows
Arrows
Bomber Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers Tornado
Bomber
Bomber Archers Arrows Three Musketeers
Bomber Arrows Tornado Miner
Arrows Tornado
Tornado
Arrows
Arrows Tornado Bomber
Arrows Miner Tornado
Arrows Tornado Miner
Miner Arrows Tornado
Archers Arrows Tornado
Bomber Arrows Miner
Arrows
P.E.K.K.A
Arrows
Archers
Archers Arrows Three Musketeers Tornado
Arrows
Miner Three Musketeers
Arrows Bomber
Arrows Tornado
Three Musketeers P.E.K.K.A
Tornado
Tornado
Tornado Miner

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