My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Graveyard
Giant Snowball
Bomber Archers Electro Dragon Lumberjack Graveyard
Zap
Bomber Archers Graveyard
Barbarian Barrel
Bomber Archers Wizard Lumberjack Graveyard
The Log
Bomber Archers Mini P.E.K.K.A Lumberjack Graveyard
Earthquake
Bomber Archers Graveyard
Arrows
Bomber Archers Graveyard
Royal Delivery
Bomber Archers Mini P.E.K.K.A Wizard Electro Dragon Lumberjack Graveyard
Fireball
Bomber Archers Wizard Electro Dragon Lumberjack
Poison
Bomber Archers Wizard Electro Dragon Graveyard
Lightning
Mini P.E.K.K.A Wizard Electro Dragon Lumberjack
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Mini P.E.K.K.A Lumberjack Wizard Electro Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Archers Mini P.E.K.K.A

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Lumberjack Graveyard
Archers
Mini P.E.K.K.A Electro Dragon Lumberjack Graveyard
Mini P.E.K.K.A
Bomber Archers Wizard The Log Lumberjack Graveyard
Wizard
Mini P.E.K.K.A Lumberjack
Electro Dragon
Archers Graveyard
The Log
Mini P.E.K.K.A Lumberjack Graveyard
Lumberjack
Bomber Archers Mini P.E.K.K.A Wizard The Log Graveyard
Graveyard
Bomber Archers Mini P.E.K.K.A Electro Dragon The Log Lumberjack

Defense Synergies 1 12

Bomber
Mini P.E.K.K.A The Log
Archers
Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A
The Log Bomber Archers Wizard Electro Dragon
Wizard
Mini P.E.K.K.A The Log Lumberjack
Electro Dragon
Mini P.E.K.K.A The Log Lumberjack
The Log
Mini P.E.K.K.A Bomber Archers Wizard Electro Dragon Lumberjack
Lumberjack
Archers Wizard Electro Dragon The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Dragon The Log
Mini P.E.K.K.A Lumberjack Bomber Electro Dragon The Log
Mini P.E.K.K.A Lumberjack Bomber Archers Electro Dragon
Mini P.E.K.K.A Lumberjack Bomber Electro Dragon
Bomber Mini P.E.K.K.A The Log Lumberjack
The Log Bomber Archers Electro Dragon Lumberjack
Archers Wizard Electro Dragon
Electro Dragon The Log
Mini P.E.K.K.A Lumberjack
Bomber Archers Mini P.E.K.K.A Lumberjack
Archers Bomber Wizard Electro Dragon The Log Lumberjack
Archers Wizard Electro Dragon
Mini P.E.K.K.A Lumberjack Bomber Wizard Electro Dragon The Log
Bomber Wizard Mini P.E.K.K.A Electro Dragon The Log Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A The Log Lumberjack
Wizard Bomber Mini P.E.K.K.A Electro Dragon Lumberjack
Bomber Archers Wizard Electro Dragon The Log Lumberjack
Wizard The Log Bomber Archers Electro Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Wizard Archers Mini P.E.K.K.A Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Archers
Bomber Archers Mini P.E.K.K.A Wizard Electro Dragon The Log Lumberjack
Lumberjack Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Lumberjack The Log
Mini P.E.K.K.A Lumberjack
Wizard Archers Electro Dragon
Mini P.E.K.K.A Archers Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Dragon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Electro Dragon Lumberjack
The Log
Mini P.E.K.K.A Wizard Lumberjack
Wizard Bomber Archers Electro Dragon
Electro Dragon Bomber Archers Mini P.E.K.K.A The Log Lumberjack
Bomber Archers Mini P.E.K.K.A Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
The Log
Bomber Wizard The Log
Wizard Electro Dragon
Bomber Archers Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon Lumberjack
Wizard Electro Dragon The Log
Archers Wizard Electro Dragon
The Log
Electro Dragon
The Log
Bomber Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Wizard Electro Dragon The Log
Bomber Wizard Electro Dragon The Log
The Log
Wizard
The Log
Electro Dragon The Log
The Log Bomber Wizard Electro Dragon
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
The Log
Archers Wizard Electro Dragon
Electro Dragon Wizard
Mini P.E.K.K.A
Bomber Wizard Electro Dragon The Log
Electro Dragon
Wizard The Log
Archers Electro Dragon
Archers Wizard Electro Dragon
The Log
Mini P.E.K.K.A Wizard Electro Dragon Lumberjack
The Log Bomber Wizard Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log

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